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Player sticks to the ground like glued

Hey guys,

This problem gives me real headaches:

I have the player standing on a func_movlinear, moving up at 800 speed.

I want the player to be catapulted or pushed up at the speed of 800 (like a giant catapult)

But it seems like the player stepped in glue or something, he budge and stick to the func_movelinear.

I parented a trigger_push and/or a trigger_catapult to the func_movelinear, but it only triggers, if the player is not "attached" to the ground. It works when I jump in the last splitsecond before my lift stops.

How can i make this work (without forcing the player to jump)?

You could try adding a large trigger_catapult and activate it when the func_movelinear stops.

Edit looks like you figured it out. Not sure why parenting wouldn't work.

Oh my gawd!

Found it out myself: Thou shalt not parent a trigger_catapult to a func_movelinear.

If some admin actually finds this post useful,...
Otherwise, please delete.

I'm gonna :notwant: