Player sticks to the ground like glued
Quote from Rockroot on February 29, 2012, 9:03 pmHey guys,
This problem gives me real headaches:
I have the player standing on a func_movlinear, moving up at 800 speed.
I want the player to be catapulted or pushed up at the speed of 800 (like a giant catapult)
But it seems like the player stepped in glue or something, he budge and stick to the func_movelinear.
I parented a trigger_push and/or a trigger_catapult to the func_movelinear, but it only triggers, if the player is not "attached" to the ground. It works when I jump in the last splitsecond before my lift stops.
How can i make this work (without forcing the player to jump)?
Hey guys,
This problem gives me real headaches:
I have the player standing on a func_movlinear, moving up at 800 speed.
I want the player to be catapulted or pushed up at the speed of 800 (like a giant catapult)
But it seems like the player stepped in glue or something, he budge and stick to the func_movelinear.
I parented a trigger_push and/or a trigger_catapult to the func_movelinear, but it only triggers, if the player is not "attached" to the ground. It works when I jump in the last splitsecond before my lift stops.
How can i make this work (without forcing the player to jump)?
Quote from Mevious on February 29, 2012, 9:37 pmYou could try adding a large trigger_catapult and activate it when the func_movelinear stops.
Edit looks like you figured it out. Not sure why parenting wouldn't work.
You could try adding a large trigger_catapult and activate it when the func_movelinear stops.
Edit looks like you figured it out. Not sure why parenting wouldn't work.
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Quote from Rockroot on February 29, 2012, 9:38 pmOh my gawd!
Found it out myself: Thou shalt not parent a trigger_catapult to a func_movelinear.
If some admin actually finds this post useful,...
Otherwise, please delete.I'm gonna
Oh my gawd!
Found it out myself: Thou shalt not parent a trigger_catapult to a func_movelinear.
If some admin actually finds this post useful,...
Otherwise, please delete.
I'm gonna 
