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Player model visible at all times.

Hello again, I know I posted a thread about something else earlier today but I need to know how to make the player model (Chell) visible at all times. I need to know how to do this because when I use a "point_viewcontrol" Chell is invisble, I manged to get the camera to follow all of her movements but I still can't find a way so that it sees her. Any advice on how this is done (if its even possible) would be appreciated.

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I THINK that is pretty much impossible in first person mode. Source games can't show the player. (for example: mirror's work. But don't show players who are in first person mode.)

You could, however, force a player to go in third person mode, then use your camera system, and when that's done switch back to firstperson? That might solve your problem

lpfreaky90 wrote:
Source games can't show the player. (for example: mirror's work. But don't show players who are in first person mode.)

Considering Source shares code with idTech, I wonder why this is, given that Quake had working mirrors that reflected the player. Portal2 has so much water, but none of it reflects the player :-(

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