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Physics question

Hi all,

I'm working with a button and panel/platform combo that raises up from the floor and has a npc_portal_turret_floor on it. The problem I'm having is that every time the panel is triggered, the turret goes flying into the air. I used SetAnimationRate to slow it down, but it still tips over and "dies." Does anyone know of a way to keep the turret stable on the panel_brush during animation? Thanks for any help!

Try using an output from the button that temporarily parents the turret to the panel, then another output that unparents it after five seconds.

Perfect! Great idea, thanks.