phys_slideconstraint
Quote from Soundlogic on July 12, 2011, 8:36 pmI am following a tutorial on using the slide constraint, and it says that there is a little blue ball in the middle of it to define the axis, but I don't seem to have one. The tutorial is here:
http://www.youtube.com/watch?v=ZStp7kGi ... dded#at=31
Not quite sure how to fix this, or how to define the axis without it, and all my attempts to set the axis manually seem to result in the entity I constrain vanishing. Not quite sure what is happening to it. Any assistance would be appreciated.
Thank you,
Sound Logic
I am following a tutorial on using the slide constraint, and it says that there is a little blue ball in the middle of it to define the axis, but I don't seem to have one. The tutorial is here:
http://www.youtube.com/watch?v=ZStp7kGi ... dded#at=31
Not quite sure how to fix this, or how to define the axis without it, and all my attempts to set the axis manually seem to result in the entity I constrain vanishing. Not quite sure what is happening to it. Any assistance would be appreciated.
Thank you,
Sound Logic
Quote from ChickenMobile on July 12, 2011, 9:43 pmThe little blue ball is there because of 'helpers' being turned on. On the menu to the top-right there is a wireframe-looking sphere which can turn helpers on or off.
The little blue ball is there because of 'helpers' being turned on. On the menu to the top-right there is a wireframe-looking sphere which can turn helpers on or off.
Quote from Soundlogic on July 12, 2011, 11:02 pmThank you, that fixed it.
Also: Is there anyway to make two objects be constrained in only one dimension? I'm trying a combination of sliders and springs, but it isn't working. Is there anyway to keep objects at the same position on a given axis?
Thank You,
Sound Logic
Thank you, that fixed it.
Also: Is there anyway to make two objects be constrained in only one dimension? I'm trying a combination of sliders and springs, but it isn't working. Is there anyway to keep objects at the same position on a given axis?
Thank You,
Sound Logic
