Phys_convert proble [FIXED]
Quote from CamBen on November 14, 2012, 6:22 pmI'm using an instance I made of a gun that can convert any dynamic props into physics props. it works great except for one thing, it can turn the prop_dynamic of the gun, the crosshair sprite I put in, and even the bounding box I am using to trap the physics props. I want to find a way to make it only convert entities with the prefix "Phys_", but I have to use !picker to select which props I want. I have the instance, but it uses a custom model. just remove the error model for viewing.
I need some help, because I did not find any related entries to this.
I'm using an instance I made of a gun that can convert any dynamic props into physics props. it works great except for one thing, it can turn the prop_dynamic of the gun, the crosshair sprite I put in, and even the bounding box I am using to trap the physics props. I want to find a way to make it only convert entities with the prefix "Phys_", but I have to use !picker to select which props I want. I have the instance, but it uses a custom model. just remove the error model for viewing.
I need some help, because I did not find any related entries to this.
Aperture Science: We do our science asbestos we can!
Quote from FelixGriffin on November 14, 2012, 6:30 pmDon't use !picker, use a func_tank instead. !picker will, as you said, grab things you don't want it to.
Then !activator AddOutput targetname ToConvert; dissolver Dissolve ToConvert.
Don't use !picker, use a func_tank instead. !picker will, as you said, grab things you don't want it to.
Then !activator AddOutput targetname ToConvert; dissolver Dissolve ToConvert.
Quote from CamBen on November 14, 2012, 7:07 pmok, do I just put what you said into the outputs of the tank?
EDIT: i tried adding it to the output of the tank, didn't do anything ingame.
EDIT2:If I have to, I think I might just make all items that can be made into physics props have a special fireuser1 output to ensure only they can be picked up.
EDIT3/OVERLOAD:Ok, I tried out edit 2 and found that it worked. Thank you for your time to answer, still.
ok, do I just put what you said into the outputs of the tank?
EDIT: i tried adding it to the output of the tank, didn't do anything ingame.
EDIT2:If I have to, I think I might just make all items that can be made into physics props have a special fireuser1 output to ensure only they can be picked up.
EDIT3/OVERLOAD:Ok, I tried out edit 2 and found that it worked. Thank you for your time to answer, still.
Aperture Science: We do our science asbestos we can!