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Personality Sphere as a Safety Cube?!

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So I'm trying to make a custom personality sphere act like a safety cube in multiplayer. Having it being able to activate ball-buttons and bouncing if painted. And it should work in coop.

So... I tried parenting a prop_dynamic(custom sphere model) to a prop_weighted_cube(ball) and then I set the ball to Dont Render. And all was well. Then I tried it in coop :notwant:
And in coop when a player picks it up the ball gets rendered again.

I thought maybe I can change the model of the ball to an invisible one, and I did so using vscript, but then I couldnt pick it up any more.

Help! I'm all out of ideas :(

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

I think this is one of those times when you're better off faking the buttons it can press. So just make a prop_dynamic and when it hits the button trigger, play the right sound and animation for it.

It sucks, but it can look pretty good if you put in some effort, I guess. ;)

By the way, doesn't this horrify the act of throwing the 'cube' in a fizzler of slime pit? :shock:

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

But I can't pick up a prop_dynamic. And also it wouldn't get painted.

Well I was gonna solve the horror of killing the sphere with just not being able to put it into a fizzler, having a collision in the way. But I had to scrap that idea too cause it also didnt work in coop. But then I thought that since Atlas and P-body get killed and reassembled, why not the sphere.

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."
CaretCaret wrote:
But I can't pick up a prop_dynamic. And also it wouldn't get painted.

Eh, I meant a prop_physics, sorry. So... prop_physics_paintable anyone?

CaretCaret wrote:
Well I was gonna solve the horror of killing the sphere with just not being able to put it into a fizzler, having a collision in the way. But I had to scrap that idea too cause it also didnt work in coop. But then I thought that since Atlas and P-body get killed and reassembled, why not the sphere.

Fair enough. :thumbup:

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
FourthReaper wrote:
Eh, I meant a prop_physics, sorry. So... prop_physics_paintable anyone?

No animations.

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."
CaretCaret wrote:
FourthReaper wrote:
Eh, I meant a prop_physics, sorry. So... prop_physics_paintable anyone?

No animations.

Crap. Prop_dynamic parented to a prop_physics_paintable then? Though at this point I'm just throwing whild idea's around. Might not be the best one, this.

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
FourthReaper wrote:
CaretCaret wrote:
FourthReaper wrote:
Eh, I meant a prop_physics, sorry. So... prop_physics_paintable anyone?

No animations.

Crap. Prop_dynamic parented to a prop_physics_paintable then? Though at this point I'm just throwing whild idea's around. Might not be the best one, this.

Ha! Yeah, I just tried this, and for some reason it kinda worked :O well.. with a few haxy adjustments.
Now I just have to fake the buttons, and that shouldnt be too hard.
:notworthy: Thank you for getting me to the solution!

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."
CaretCaret wrote:
FourthReaper wrote:
Crap. Prop_dynamic parented to a prop_physics_paintable then? Though at this point I'm just throwing whild idea's around. Might not be the best one, this.

Ha! Yeah, I just tried this, and for some reason it kinda worked :O well.. with a few haxy adjustments.
Now I just have to fake the buttons, and that shouldnt be too hard.
:notworthy: Thank you for getting me to the solution!

I'm glad I could help. Now, go do some magic, you. ;)
PS: if this is another contest submission I'm being really stupid, throwing in my own windows. :notwant:

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

haha ^^
Nah, Im not gonna enter in the contest with this, or at all.

Feels weirdly motivational to have spent many hours on this problem and then solving it... hmmm...

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

I get what you mean. Best of luck to the map. ;)
(And too bad it's coop because I don't normally play coop maps...)

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
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