Pedestal Button (Start Disable) and Clip for Physical Object
Quote from BlumCoLe on August 16, 2013, 5:55 pmHey guys,
I'm looking for a few things in hammer, but I cannot find the right textures and functions because I rarely work with it.
Hope you can help me.
1. A texture (?) which blocks just physical objects (in this case a cube) ...like this: http://youtu.be/BM__jSb6sbY?t=40m40s
These textures aren't helpful: https://developer.valvesoftware.com/wiki/Tool_textures
2. A grate which blocks cubes, but not a light bridge.
3. I can start catapults disabled and can activate it with a button. Easy.
But I want to activate/enable a disabled button (in this case pedestal button) with another button.
Is it possible?I am grateful for every tip.
Hey guys,
I'm looking for a few things in hammer, but I cannot find the right textures and functions because I rarely work with it.
Hope you can help me.
1. A texture (?) which blocks just physical objects (in this case a cube) ...like this: http://youtu.be/BM__jSb6sbY?t=40m40s
These textures aren't helpful: https://developer.valvesoftware.com/wiki/Tool_textures
2. A grate which blocks cubes, but not a light bridge.
3. I can start catapults disabled and can activate it with a button. Easy.
But I want to activate/enable a disabled button (in this case pedestal button) with another button.
Is it possible?
I am grateful for every tip.
Quote from FelixGriffin on August 16, 2013, 7:35 pm1 and 2) Trigger texture, func_clip_vphysics entity.
3) No, but you can enable/disable a logic_relay which the button triggers.
1 and 2) Trigger texture, func_clip_vphysics entity.
3) No, but you can enable/disable a logic_relay which the button triggers.
Quote from BlumCoLe on August 20, 2013, 11:33 amFelixGriffin wrote:1 and 2) Trigger texture, func_clip_vphysics entity.3) No, but you can enable/disable a logic_relay which the button triggers.
Have to find the right grate texture, but works great for now!
![]()
It is easy to edit the button instance and edit the logic_relay, but I still don't find the right settings.
![]()
I think the input/output is the problem...Thanks!
3) No, but you can enable/disable a logic_relay which the button triggers.
Have to find the right grate texture, but works great for now!
It is easy to edit the button instance and edit the logic_relay, but I still don't find the right settings.
I think the input/output is the problem...
Thanks!
Quote from FelixGriffin on August 20, 2013, 4:33 pmTry something like this.
Let's say you have a floor button that you want to control a pedestal button.
floor_button:
OnPressed relay Disable
OnUnPressed relay Enablepedestal_button:
OnPressed relay Triggerrelay:
OnTrigger (activate some other test element)
Try something like this.
Let's say you have a floor button that you want to control a pedestal button.
floor_button:
OnPressed relay Disable
OnUnPressed relay Enable
pedestal_button:
OnPressed relay Trigger
relay:
OnTrigger (activate some other test element)