Panels not working
Quote from DFTBA on April 30, 2012, 7:07 pmI'm working on a map with a camber blocked by panels. I've attached the broken portion of my map. I know it looks like crap. I don't care how it looks yet. But anyway, the wall is supposed to open when teh button is pressed, and close when released. Can anyone say whi=y it's broken?
I'm working on a map with a camber blocked by panels. I've attached the broken portion of my map. I know it looks like crap. I don't care how it looks yet. But anyway, the wall is supposed to open when teh button is pressed, and close when released. Can anyone say whi=y it's broken?
Quote from taco on April 30, 2012, 8:34 pmFirst of all, even if this is just a test map, use the grid in hammer (especially if you want other people helping you - I had to delete your brushes and build a new room just so I could see what was going on. Also, use the grid. And finally, use the grid.
Now your other problem: you are using the wrong Default Animation state on the arms. You are using 90deg_64_cornerback_idle, what you want to be using (based on your animations) is 90deg_cornerback_idle OR you need to change all your animations to the 64 versions.
The 64 indicates that the arm is stretched out an extra 64 units.
Also of note: use the grid.
First of all, even if this is just a test map, use the grid in hammer (especially if you want other people helping you - I had to delete your brushes and build a new room just so I could see what was going on. Also, use the grid. And finally, use the grid.
Now your other problem: you are using the wrong Default Animation state on the arms. You are using 90deg_64_cornerback_idle, what you want to be using (based on your animations) is 90deg_cornerback_idle OR you need to change all your animations to the 64 versions.
The 64 indicates that the arm is stretched out an extra 64 units.
Also of note: use the grid.
Quote from Lpfreaky90 on April 30, 2012, 8:59 pmsnap to grid on a size 8, 16 or 32 grid
snap to grid on a size 8, 16 or 32 grid
Quote from taco on April 30, 2012, 9:05 pmBy "use the grid" I mean nothing in your map is aligned.
Just because it's a test doesn't mean you should make a map that is beyond sloppy. If anything you should make it very simple and clean so that you can see what is going on. It wasn't just the grid issues, it was also your use of random nodraw brushes, models clipping through brushes, nothing aligned properly, etc.
It just makes it easier for everyone if you don't have a mess of a map.
By "use the grid" I mean nothing in your map is aligned.
Just because it's a test doesn't mean you should make a map that is beyond sloppy. If anything you should make it very simple and clean so that you can see what is going on. It wasn't just the grid issues, it was also your use of random nodraw brushes, models clipping through brushes, nothing aligned properly, etc.
It just makes it easier for everyone if you don't have a mess of a map.