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panels are in wrong angle after moving

Hey there.

I noticed that rotating panels and moving panels stop their rotating/movement at an wrong angle.

For example:
- panel start with 0.0 0.0 0.0 (pitch yaw roll)
- Animation: panel_rotate_180
=> panel now should have: 0.0 0.0 180.0 (pitch yaw roll)
=> but it seems like it is: 0.0 (+-1.0) 180.0 (pitch yaw roll)

The Animation direction and angle works as it should.
But 1 of the other angles is changing after movement. :shock:

If someone would create a panel with 1024x32 units (just for testing), there would be a big hole between the panel an the wall after the movement! :thumbdown:

Does anyone know why this happens and if it can be fixed?

[back on TWP since 08. July 2017]
Steam: DrFauli

*push*

[back on TWP since 08. July 2017]
Steam: DrFauli

*push*

Does anyone at least have the same problem?

[back on TWP since 08. July 2017]
Steam: DrFauli

*push*

[back on TWP since 08. July 2017]
Steam: DrFauli

is this from an instance in a map?
I found that using trigger push in an instance would be reversed in direction and its force value to be much lower

I created a prop_static for the robot arm / telescop arm (whatever you take)
and I activate it with trigger_playerteam (for coop maps)

Then I placed it as I want it at set the start animation with 'AtMapSpawn' thing
Forced the brush to be parented by the robot arm and then played the animation.

If you use a Panel like 32x1024 units, you will see it hanging there at strange angle.

I started to create a big test map with all kinds of different robot arms and I tried to
attach any kind of brush / entity I could find. ... there is always that problem with
the strange angle after movement.

---
The big problem about it:
- You cant make a room, which opens up with robot arms.
- Because it will look weird, when the brushes are in their new location... :(

[back on TWP since 08. July 2017]
Steam: DrFauli

You mean the slight panel offset?
After the animation, set its animation to (animationname)_idle. This should fix it.