Pakrat
Quote from Dafflewoctor on August 30, 2013, 9:56 pmSo I only have one thing to pak into my .bsp: a texture. So I clicked Add and added both my .vmt and .vtf. But they both appear blue and their box isn't checked...something tells me that they're not going to be pakked.
I also don't understand the scan feature...it seems to me that all it's doing is pakking a bunch of materials and models that everyone (who owns the game) should already have. I'm sure I'm misunderstanding it though.
Help with this will be appreciated.
So I only have one thing to pak into my .bsp: a texture. So I clicked Add and added both my .vmt and .vtf. But they both appear blue and their box isn't checked...something tells me that they're not going to be pakked.
I also don't understand the scan feature...it seems to me that all it's doing is pakking a bunch of materials and models that everyone (who owns the game) should already have. I'm sure I'm misunderstanding it though.
Help with this will be appreciated.
Quote from FelixGriffin on August 30, 2013, 10:03 pmHit "SAVE" and it'll pak them. The blue name means it isn't in the BSP yet.
Hit "SAVE" and it'll pak them. The blue name means it isn't in the BSP yet.

Quote from josepezdj on August 31, 2013, 7:25 amDr.Toaster Waffles wrote:I also don't understand the scan feature...it seems to me that all it's doing is pakking a bunch of materials and models that everyone (who owns the game) should already have. I'm sure I'm misunderstanding it though.The Scan feature works great if it is properly set up
Make sure that you have entered the correct game directory path in that upper window when you hit the Scan button. It is also very recommendable that you do in File > Preferences > Game Root Directory.
Dr.Toaster Waffles wrote:So I only have one thing to pak into my .bsp: a texture. So I clicked Add and added both my .vmt and .vtf. But they both appear blue and their box isn't checked...something tells me that they're not going to be pakked.The colour codes are:
- Red: yet to be added (not into the .BSP yet)
- Blue: Added but .BSP pending to be saved.
- Green ("In Pak"): custom content already into the .BSP and well saved.
The Scan feature works great if it is properly set up Make sure that you have entered the correct game directory path in that upper window when you hit the Scan button. It is also very recommendable that you do in File > Preferences > Game Root Directory.
The colour codes are:
- Red: yet to be added (not into the .BSP yet)
- Blue: Added but .BSP pending to be saved.
- Green ("In Pak"): custom content already into the .BSP and well saved.
Quote from Dafflewoctor on August 31, 2013, 7:59 amjosepezdj wrote:The Scan feature works great if it is properly set upMake sure that you have entered the correct game directory path in that upper window when you hit the Scan button. It is also very recommendable that you do in File > Preferences > Game Root Directory.
Thanks...but what does it do?

Thanks...but what does it do?

Quote from josepezdj on August 31, 2013, 8:22 amIt is the most powerful feature of this little app
It scans what files are needed to be added into your .BSP automatically. This will save you from adding manually each of your custom textures files for example.
There will be only some files you'll need to add manually:
- Some textures for custom models: only those version 7.2 + (remember that Portal2 uses v7.5 texture files). Models will be added though automatically.
- Particles
- Scripts
- Some sound files.
It is the most powerful feature of this little app It scans what files are needed to be added into your .BSP automatically. This will save you from adding manually each of your custom textures files for example.
There will be only some files you'll need to add manually:
- Some textures for custom models: only those version 7.2 + (remember that Portal2 uses v7.5 texture files). Models will be added though automatically.
- Particles
- Scripts
- Some sound files.
Quote from FelixGriffin on August 31, 2013, 9:23 amDon't even bother with particles, they won't work.
Don't even bother with particles, they won't work.
Quote from Dafflewoctor on August 31, 2013, 10:52 amOk, well I only have one custom texture that's added so I don't need to use it?
Ok, well I only have one custom texture that's added so I don't need to use it?

Quote from josepezdj on August 31, 2013, 11:24 amDr.Toaster Waffles wrote:Ok, well I only have one custom texture that's added so I don't need to use it?You mean the Scan feature? if it's already in, you don't need to use it... but if you do, you'll check if it really is into your .BSP, it'll appear the words "In Pak" in green colour.
You mean the Scan feature? if it's already in, you don't need to use it... but if you do, you'll check if it really is into your .BSP, it'll appear the words "In Pak" in green colour.
Quote from Dafflewoctor on August 31, 2013, 6:33 pmYes it has In Pak next to them in the Scan. Thanks for the help.
Yes it has In Pak next to them in the Scan. Thanks for the help.