Painting map in hammer
Quote from sofaking42 on October 16, 2011, 9:15 pmI tried googling and searching everywhere, i'm sure it's a simple question. How do I paint surfaces in hammer with various gels? For example, a platform that already has speed gel on it.
Thanks in advanced
I tried googling and searching everywhere, i'm sure it's a simple question. How do I paint surfaces in hammer with various gels? For example, a platform that already has speed gel on it.
Thanks in advanced
Quote from iWork925 on October 16, 2011, 9:45 pmjust make an paint sprayer like you normally would, make a logic_auto:
OnMapSpawn > paint_sprayer > turnon > 0.00
OnMapSpawn > paint_sprayer > turnoff > 0.50easy
just make an paint sprayer like you normally would, make a logic_auto:
OnMapSpawn > paint_sprayer > turnon > 0.00
OnMapSpawn > paint_sprayer > turnoff > 0.50
easy

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from Vordwann on October 16, 2011, 9:52 pmYes. They did this in sp_a3_repulsion_intro. If at all possible you can try to decompile to see what Valve did, they do a pretty good job, and MOST of the time (stress on the "MOST") they don't overcomplicate things.
Yes. They did this in sp_a3_repulsion_intro. If at all possible you can try to decompile to see what Valve did, they do a pretty good job, and MOST of the time (stress on the "MOST") they don't overcomplicate things.
[spoiler][SP] Alternate[/spoiler]
Quote from sofaking42 on October 16, 2011, 10:05 pmiWork925 wrote:just make an paint sprayer like you normally would, make a logic_auto:OnMapSpawn > paint_sprayer > turnon > 0.00
OnMapSpawn > paint_sprayer > turnoff > 0.50easy
Yeah I figured this was the only was to do it. Thanks for the reply
OnMapSpawn > paint_sprayer > turnon > 0.00
OnMapSpawn > paint_sprayer > turnoff > 0.50
easy
Yeah I figured this was the only was to do it. Thanks for the reply
Quote from sofaking42 on October 16, 2011, 10:07 pmVordwann wrote:Yes. They did this in sp_a3_repulsion_intro. If at all possible you can try to decompile to see what Valve did, they do a pretty good job, and MOST of the time (stress on the "MOST") they don't overcomplicate things.Yeah i'm pretty new but I know what you mean, I've seen them do some pretty funky stuff that made me go :S.
Yeah i'm pretty new but I know what you mean, I've seen them do some pretty funky stuff that made me go :S.
Quote from spongylover123 on October 16, 2011, 11:48 pmsofaking42 wrote:Vordwann wrote:Yes. They did this in sp_a3_repulsion_intro. If at all possible you can try to decompile to see what Valve did, they do a pretty good job, and MOST of the time (stress on the "MOST") they don't overcomplicate things.Yeah i'm pretty new but I know what you mean, I've seen them do some pretty funky stuff that made me go :S.
Though they make a lot of mistakes
Yeah i'm pretty new but I know what you mean, I've seen them do some pretty funky stuff that made me go :S.
Though they make a lot of mistakes
Quote from dinnesch on October 17, 2011, 4:00 amPlacing some prop_paint_bomb entities above the surfaces(not ON them, they need to fall a little to explode) doesn't require a paint dropper.
Placing some prop_paint_bomb entities above the surfaces(not ON them, they need to fall a little to explode) doesn't require a paint dropper.
Quote from Vordwann on October 17, 2011, 6:50 amSprayers with a logic_auto are better dinnesch, because of the fact that you can easily get the walls and even the ceiling, as well as set the spread radius for wider coverage.
Sprayers with a logic_auto are better dinnesch, because of the fact that you can easily get the walls and even the ceiling, as well as set the spread radius for wider coverage.
[spoiler][SP] Alternate[/spoiler]
Quote from HMW on October 17, 2011, 4:34 pmThe Paint_sphere entity may also be useful for this.
When triggered, it paints every surface within its radius with the indicated paint type.
The Paint_sphere entity may also be useful for this.
When triggered, it paints every surface within its radius with the indicated paint type.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Vordwann on October 17, 2011, 4:41 pmPaint sphere is "out"! The sprayers are the new thing 'round here! (and they're more controlled)
(Also, if you want them to cause almost no use of your memory while you're playing then set them to silent)
Paint sphere is "out"! The sprayers are the new thing 'round here! (and they're more controlled)
(Also, if you want them to cause almost no use of your memory while you're playing then set them to silent)
[spoiler][SP] Alternate[/spoiler]
