Please or Register to create posts and topics.

Painting map in hammer

I tried googling and searching everywhere, i'm sure it's a simple question. How do I paint surfaces in hammer with various gels? For example, a platform that already has speed gel on it.

Thanks in advanced

Eye em we tard ted, sofa king we tard ted.
Maps:
Cube

just make an paint sprayer like you normally would, make a logic_auto:

OnMapSpawn > paint_sprayer > turnon > 0.00
OnMapSpawn > paint_sprayer > turnoff > 0.50

easy

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Yes. They did this in sp_a3_repulsion_intro. If at all possible you can try to decompile to see what Valve did, they do a pretty good job, and MOST of the time (stress on the "MOST") they don't overcomplicate things.

My Maps:
[spoiler][SP] Alternate[/spoiler]
iWork925 wrote:
just make an paint sprayer like you normally would, make a logic_auto:

OnMapSpawn > paint_sprayer > turnon > 0.00
OnMapSpawn > paint_sprayer > turnoff > 0.50

easy

Yeah I figured this was the only was to do it. Thanks for the reply

Eye em we tard ted, sofa king we tard ted.
Maps:
Cube
Vordwann wrote:
Yes. They did this in sp_a3_repulsion_intro. If at all possible you can try to decompile to see what Valve did, they do a pretty good job, and MOST of the time (stress on the "MOST") they don't overcomplicate things.

Yeah i'm pretty new but I know what you mean, I've seen them do some pretty funky stuff that made me go :S.

Eye em we tard ted, sofa king we tard ted.
Maps:
Cube
sofaking42 wrote:
Vordwann wrote:
Yes. They did this in sp_a3_repulsion_intro. If at all possible you can try to decompile to see what Valve did, they do a pretty good job, and MOST of the time (stress on the "MOST") they don't overcomplicate things.

Yeah i'm pretty new but I know what you mean, I've seen them do some pretty funky stuff that made me go :S.

Though they make a lot of mistakes

Placing some prop_paint_bomb entities above the surfaces(not ON them, they need to fall a little to explode) doesn't require a paint dropper.

Sprayers with a logic_auto are better dinnesch, because of the fact that you can easily get the walls and even the ceiling, as well as set the spread radius for wider coverage.

My Maps:
[spoiler][SP] Alternate[/spoiler]

The Paint_sphere entity may also be useful for this.
When triggered, it paints every surface within its radius with the indicated paint type.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Paint sphere is "out"! The sprayers are the new thing 'round here! (and they're more controlled)

(Also, if you want them to cause almost no use of your memory while you're playing then set them to silent)

My Maps:
[spoiler][SP] Alternate[/spoiler]