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Paint_dropper problem

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I have probably a very simple problem. Its two paintdroppers that wont drop any paint. I create a func_instance, searc for the paintdroppers in the instance/gameplay folder. then when i want the paint to fall instantly when the map loads i create a logic_auto. Then when i want to add an output my instances wont show any inputs. What am I doing wrong?

https://developer.valvesoftware.com/wiki/Level_Design_Introduction_(Portal_2)/Gotchas#Paint
https://developer.valvesoftware.com/wiki/Gel_(Portal_2)

Do you have paint enabled in your map options?

It is NOT a sphere. It is an edgeless safety cube.

I have looked at the links, and yes, i have paint enabled in the map. But nothing seems to work

Well...try opening the Instance's properties and click the "Edit Instance" button. Copy it into your map and just activate it from there. Oh, and if you don't have lights they might be needed.

It is NOT a sphere. It is an edgeless safety cube.

You have been adding start & stop in the paint instance right? You know: Trigger to start -> start.
Then when you want to trigger it in the output of the logic_auto with the Target: paint_dropper-start. Then have the result: Trigger. If you have already done that, then try adding a delay of 0.20 seconds to the output in logic_auto.

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Okey so i made my own paint dropper with a prop_dynamic. My problem right now is that the paint refuses to get visible on surfaces. I have enabled paint in map properties and i have set the run RAD to normal when i compile the map. Anyone have an idea of what i might be missing?

Your brain.
1. Try enabling paint inside map->map properties.
2. Put a light in and do a full compile as a test
3. if it says *leak* when it compiles, fix the leak

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Okey, didnt know i had to have a light

Quote:
Okey, didnt know i had to have a light

I said you probably needed one...

It is NOT a sphere. It is an edgeless safety cube.
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