P1 Buttons and Door Model Textures

Quote from Gemarakup on September 16, 2013, 12:27 pmDoes anyone know why they look like the way they do in the original skin? And how to fix it?
Does anyone know why they look like the way they do in the original skin? And how to fix it?
Quote from FelixGriffin on September 16, 2013, 12:31 pmTry Reepblue's betapack.
Try Reepblue's betapack.

Quote from Gemarakup on September 16, 2013, 12:35 pmI was talking about the P1 floor buttons too. They had broken textures, and for some odd reason, just now the texture disapeared.
I was talking about the P1 floor buttons too. They had broken textures, and for some odd reason, just now the texture disapeared.

Quote from josepezdj on September 16, 2013, 5:01 pm@Yishbarr: if you check into those models with a hex editor you'll see what texture they look for... Then, if you look into the .VPKs you'll see that VALVe simply didn't include all the files.
For example, the door needs the file "door_01.VMT"... there's the "door_01.VTF" though, but the game also needs the .VMT.
Same for the "button_base_referenece.MDL" and "button_top_referenece.MDL", they miss the files:
- button.VMT
- button_exponent.VTF
- button_lightwarp.VTF
- button_normal.VTFI'm attaching all of them, grabbed from Portal. Place them all into your folder materials/models/props/... and remember that if you use them, you'll need to pack them since no one will have them by default
Oh, and one thing: for both, the P1 button and door, VALVe did include the file "button.VTF" and "door_01.VTF", but they are bloody odd >.<, so I suggest you to hex the models and make them use the old ones (also attached) by placing them in different folders. If this is too complex for you, just send me a pm and I'll make them and send
@Yishbarr: if you check into those models with a hex editor you'll see what texture they look for... Then, if you look into the .VPKs you'll see that VALVe simply didn't include all the files.
For example, the door needs the file "door_01.VMT"... there's the "door_01.VTF" though, but the game also needs the .VMT.
Same for the "button_base_referenece.MDL" and "button_top_referenece.MDL", they miss the files:
- button.VMT
- button_exponent.VTF
- button_lightwarp.VTF
- button_normal.VTF
I'm attaching all of them, grabbed from Portal. Place them all into your folder materials/models/props/... and remember that if you use them, you'll need to pack them since no one will have them by default
Oh, and one thing: for both, the P1 button and door, VALVe did include the file "button.VTF" and "door_01.VTF", but they are bloody odd >.<, so I suggest you to hex the models and make them use the old ones (also attached) by placing them in different folders. If this is too complex for you, just send me a pm and I'll make them and send

Quote from Gemarakup on September 17, 2013, 6:01 amThanks. Also, if I hex a CUSTOM mdl file, do I only need to pack the alternate mdl file or do I also need to pak the original model's other files like the vtx file?
Thanks. Also, if I hex a CUSTOM mdl file, do I only need to pack the alternate mdl file or do I also need to pak the original model's other files like the vtx file?

Quote from josepezdj on September 17, 2013, 6:10 amYou'll need to pack the 5 files for each model
but that's the easiest part, believe me, pakrat will do automatically... Just need to pack manually their textures
You'll need to pack the 5 files for each model but that's the easiest part, believe me, pakrat will do automatically... Just need to pack manually their textures


Quote from josepezdj on September 17, 2013, 6:38 amyishbarr wrote:The models still look strange.Strange? if you mean that you don't like the textures but now they aren't purple checkerboard, well, I told you
VALVe included SO ugly VTF textures for those models, that's why I suggest you to hex them... to make them load different VTF textures
Strange? if you mean that you don't like the textures but now they aren't purple checkerboard, well, I told you VALVe included SO ugly VTF textures for those models, that's why I suggest you to hex them... to make them load different VTF textures
Quote from reepblue on September 17, 2013, 9:15 pmYou could just make the vmt load a different vtf.
You could just make the vmt load a different vtf.
The more you give, the less appreciated it will be received.

Quote from josepezdj on September 18, 2013, 12:53 amreepblue wrote:You could just make the vmt load a different vtf.Oh man, how could I not think in the simplest solution? >.< We are adding the .VMT, we can change the path in it.
Oh man, how could I not think in the simplest solution? >.< We are adding the .VMT, we can change the path in it.