Other purposes of pneumatic diversity vent
Quote from beecake on November 9, 2011, 5:26 pmAs the titles says. Is there any
Other way to use a diversity vent in a puzzle. I can't imagine anything but maybe you can?
As the titles says. Is there any
Other way to use a diversity vent in a puzzle. I can't imagine anything but maybe you can?
Quote from Spam Nugget on November 9, 2011, 5:35 pmCheck out HMW's Try Anything Twice. Theres a really cool use of diversity vents at one point. Im sure theres plenty of intersting uses for them, but they are something that is hard to get right.
Check out HMW's Try Anything Twice. Theres a really cool use of diversity vents at one point. Im sure theres plenty of intersting uses for them, but they are something that is hard to get right.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from spongylover123 on November 9, 2011, 7:23 pmSubstitute for an elevator
Substitute for an elevator
Quote from Lpfreaky90 on November 9, 2011, 7:31 pmYou can transport players and drop them out of cube dispensers...
(check my wip_3 map)
You can transport players and drop them out of cube dispensers...
(check my wip_3 map
)
Quote from spongylover123 on November 9, 2011, 7:34 pmlpfreaky90 wrote:You can transport players and drop them out of cube dispensers...
(check my wip_3 map)
It is also used in escape_001 or test_chmb_a_14
(check my wip_3 map
It is also used in escape_001 or test_chmb_a_14
Quote from beecake on November 10, 2011, 6:14 amSpam Nugget wrote:Check out HMW's Try Anything Twice. Theres a really cool use of diversity vents at one point. Im sure theres plenty of intersting uses for them, but they are something that is hard to get right.Could you show me some pictures or just tell me? I do not own Portal 1. Only Portal 2.
Thank you for the other ideas too!
Could you show me some pictures or just tell me? I do not own Portal 1. Only Portal 2.
Thank you for the other ideas too!
Quote from Skotty on November 10, 2011, 3:03 pmYou can transport gel blobs through vents. I made some instances for Vent entraces and exits for this, because they need some triggers.
You can transport gel blobs through vents. I made some instances for Vent entraces and exits for this, because they need some triggers.
Quote from baca25 on November 10, 2011, 3:52 pmIn my map Lost in Transition, I used them kind of like a catapult; however, it was hard to get the player around the turns, was pretty buggy, and lagged the orange player.
In my map Lost in Transition, I used them kind of like a catapult; however, it was hard to get the player around the turns, was pretty buggy, and lagged the orange player.
Mapping Since May 21, 2011
Quote from Rand0mNumbers on November 13, 2011, 2:02 pmI used it as a track for launching weighted spheres in a pinball map and as a method of fast travel to the exit.
I used it as a track for launching weighted spheres in a pinball map and as a method of fast travel to the exit.
Quote from Mr. P. Kiwi on November 14, 2011, 12:08 amI took the liberty to make them suck everything: cubes, gel, the player, etc. And I use the vents as a multipurpose element. Check Diversity Gels (in my signature) or when I'll finish it a new map I'm working on called Hypobaric Function, that improves upon Diversity Gels in co-op mode.
I think making it suck the player as well creates a much more realistic feel, and remember we don't have these in Portal because valve couldn't explain why the player didn't get suck.
If you need I created an instance of the tube ride from the new DLC to capture the feeling of going through pipes.
I took the liberty to make them suck everything: cubes, gel, the player, etc. And I use the vents as a multipurpose element. Check Diversity Gels (in my signature) or when I'll finish it a new map I'm working on called Hypobaric Function, that improves upon Diversity Gels in co-op mode.
I think making it suck the player as well creates a much more realistic feel, and remember we don't have these in Portal because valve couldn't explain why the player didn't get suck.
If you need I created an instance of the tube ride from the new DLC to capture the feeling of going through pipes.




