Other people's maps in hammer
Quote from Skotty on July 11, 2012, 9:05 pmYou could. For this you have to decompile the map with this tool: https://developer.valvesoftware.com/wiki/BSPSource
You could. For this you have to decompile the map with this tool: https://developer.valvesoftware.com/wiki/BSPSource
Quote from FelixGriffin on July 11, 2012, 9:58 pmSome people don't like that, though. It's better to ask permission first, and they'll usually give you the source code (which is much easier to look at--it has instances and comments).
Some people don't like that, though. It's better to ask permission first, and they'll usually give you the source code (which is much easier to look at--it has instances and comments).
Quote from Lpfreaky90 on July 12, 2012, 4:14 amDecompiling the map can be useful, but usually it gets messy.
I usually have visgroups, objects grouped, instances and more tricks to make my maps easier to see everything in my map, which get removed in the .bsp file.That's why asking for the .vmf file is often a better idea
Decompiling the map can be useful, but usually it gets messy.
I usually have visgroups, objects grouped, instances and more tricks to make my maps easier to see everything in my map, which get removed in the .bsp file.
That's why asking for the .vmf file is often a better idea