Orientation Gone Wrong!
Quote from portal2companioncube on April 2, 2014, 9:46 pmI have a several prop_dynamics in my map with the wallpanel_128_ddest.mdl model. They are parented to a func_tracktrain to move them to the ground. I rotated the wall panels so they are horizontal. I see them as horizontal in Hammer, however, when I compile and run the map, they are all vertical, as well as the func_tracktrain, which was horizontal in Hammer. The func_tracktrain is also visible, and it shouldn't be. The panels (and the tracktrain, which is visible) all move downward as they should, but they're vertical and I need them to be horizontal! Please help!
I have a several prop_dynamics in my map with the wallpanel_128_ddest.mdl model. They are parented to a func_tracktrain to move them to the ground. I rotated the wall panels so they are horizontal. I see them as horizontal in Hammer, however, when I compile and run the map, they are all vertical, as well as the func_tracktrain, which was horizontal in Hammer. The func_tracktrain is also visible, and it shouldn't be. The panels (and the tracktrain, which is visible) all move downward as they should, but they're vertical and I need them to be horizontal! Please help!

Quote from josepezdj on April 3, 2014, 6:45 amI'd suggest you the following:
- With regards to the train, tick the flag "Fixed orientation" (and alternatively "Passable" as well). About its visibility, be sure you texture it with the nodraw texture.
- Regarding your panels, well, that orientation once spawn can be due to their default animation, so check out what default animation you put in their properties and remember to set to YES the "Hold animation" property.
I'd suggest you the following:
- With regards to the train, tick the flag "Fixed orientation" (and alternatively "Passable" as well). About its visibility, be sure you texture it with the nodraw texture.
- Regarding your panels, well, that orientation once spawn can be due to their default animation, so check out what default animation you put in their properties and remember to set to YES the "Hold animation" property.
Quote from portal2companioncube on April 3, 2014, 7:32 pmjosepezdj wrote:I'd suggest you the following:- With regards to the train, tick the flag "Fixed orientation" (and alternatively "Passable" as well). About its visibility, be sure you texture it with the nodraw texture.
- Regarding your panels, well, that orientation once spawn can be due to their default animation, so check out what default animation you put in their properties and remember to set to YES the "Hold animation" property.
Thanks! That fixed is for the most part!
- With regards to the train, tick the flag "Fixed orientation" (and alternatively "Passable" as well). About its visibility, be sure you texture it with the nodraw texture.
- Regarding your panels, well, that orientation once spawn can be due to their default animation, so check out what default animation you put in their properties and remember to set to YES the "Hold animation" property.
Thanks! That fixed is for the most part!