OnJump
Quote from boctroy on July 9, 2013, 10:27 pmI have been trying to find a way to make a sound trigger upon jumping.
So far i have tried making a layer of triggers on the entire ground so when you jump you stop touching the trigger, and even though it is glichy it seems to work decently fine. now i want it to only work in a single spot but the problem with this is that when a player walks into this it will activate.
does anyone know an easier way to activate a trigger upon jumping.
I have been trying to find a way to make a sound trigger upon jumping.
So far i have tried making a layer of triggers on the entire ground so when you jump you stop touching the trigger, and even though it is glichy it seems to work decently fine. now i want it to only work in a single spot but the problem with this is that when a player walks into this it will activate.
does anyone know an easier way to activate a trigger upon jumping.
Quote from Tmast98 on July 9, 2013, 10:40 pmTry starting your trigger disabled, and have a trigger inside that trigger which enables the first trigger. This should solve the problem I think.
Try starting your trigger disabled, and have a trigger inside that trigger which enables the first trigger. This should solve the problem I think.

Quote from TeamSpen210 on July 9, 2013, 11:11 pmGet a logic_playerproxy. It has an output for different things, including jumping. Connect it through a logic_relay, and enable and disable the relay to stop it outputting.
Get a logic_playerproxy. It has an output for different things, including jumping. Connect it through a logic_relay, and enable and disable the relay to stop it outputting.
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Quote from boctroy on July 9, 2013, 11:15 pmTmast98, that was a good idea and i saw the logic behind it, but it did not work, probably because the trig area that i am using is small enough were you touch the inner one and outer simaltaniouly.
Tmast98, that was a good idea and i saw the logic behind it, but it did not work, probably because the trig area that i am using is small enough were you touch the inner one and outer simaltaniouly.
Quote from Lpfreaky90 on July 10, 2013, 5:14 amThe logic_playerproxy, like TeamSpen210 said, is generally the best option when it comes to having a certain output on a certain button press. I've seen a lot of suggestions of re-binding: DON'T do that, use this lovely entity instead
The logic_playerproxy, like TeamSpen210 said, is generally the best option when it comes to having a certain output on a certain button press. I've seen a lot of suggestions of re-binding: DON'T do that, use this lovely entity instead

Quote from FelixGriffin on July 10, 2013, 6:00 pmIt's surprisingly obscure compared to the game_ui, but it's a wonderful thing to be able to use. I think I've rebound +duck to four different things in different maps with it.
It's surprisingly obscure compared to the game_ui, but it's a wonderful thing to be able to use. I think I've rebound +duck to four different things in different maps with it.
Quote from CamBen on July 11, 2013, 4:49 amIs there any way to make the jump command fire an output while being suppressed by a game_ui? Because this is for an SCP containment Breach map, and space bar is blink, and crouch is enabled, and left and right mouse buttons are being reserved for inventory functions inside my map.
Is there any way to make the jump command fire an output while being suppressed by a game_ui? Because this is for an SCP containment Breach map, and space bar is blink, and crouch is enabled, and left and right mouse buttons are being reserved for inventory functions inside my map.
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Quote from josepezdj on July 11, 2013, 5:10 amCamBen wrote:... and left and right mouse buttons are being reserved for inventory functions inside my map.A custom HUD?
(I'm planning on making one too for my mod
)
A custom HUD? (I'm planning on making one too for my mod
)