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One-way glass

For a Portal 2 co-op map I'm working on, I need a see-through floor that everything can fall through except the players. But when viewed from below, it appears as a ceiling.

When I make a brush with a solid texture and then apply tools_playerclip to the top face, you can see through the bottom too. Everything else I try has a similar effect.

Make the brush with the player clip and create another brush with the "func_brush" entity. That will be your visible ceiling. Set it's keyvalue Solidity to Never Solid.

Thank you. That worked perfectly.

[s]I have a somewhat related question:[/s]
[s]How can I have a solid brush that you can shoot portals through?[/s]

Nevermind, I figured it out.

btw, the strike-through bbcode doesn't work.

[s]Maybe it doesn't like you[/s]

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"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

It likes me How ironic!

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Actually, this is very easy to do.

Simply texture one surface of a regular brush with a glass or nodraw texture, you automatically get a one-way mirror.

No need for brush entities.

But will that allow everything except players to fall through?

No, it will block everything.