Old Aperture Elevator isn't moving
Quote from Flo2912 on May 17, 2013, 9:35 amHey Guys.
I've started my new Mapping-Projekt yesterday, and have my first problem right at the beginning
It is an old Aperture Test made at the begin of the 50th, so of course it needs Cave Johnson style. I've set an elevator instance (/test_dome_entrance_lift_01) but it isn't working correctly. If I set the player's spawnpoint inside the elevator-car, it dosn't want to move, no matter what I do. If I set the spwanpoint outside the elevator and use noclip to reach the elevator-car it works problemless, so what Am I doing wrong?
Hey Guys.
I've started my new Mapping-Projekt yesterday, and have my first problem right at the beginning
It is an old Aperture Test made at the begin of the 50th, so of course it needs Cave Johnson style. I've set an elevator instance (/test_dome_entrance_lift_01) but it isn't working correctly. If I set the player's spawnpoint inside the elevator-car, it dosn't want to move, no matter what I do. If I set the spwanpoint outside the elevator and use noclip to reach the elevator-car it works problemless, so what Am I doing wrong?

Quote from RectorRocks on May 17, 2013, 9:56 amHave you tried this? (Bordered in red)
Here's the page of the screenshot:
Elevator (Portal 2) [Section: Creating an underground elevator]
Have you tried this? (Bordered in red)
Here's the page of the screenshot:
Elevator (Portal 2) [Section: Creating an underground elevator]
Quote from Lpfreaky90 on May 17, 2013, 5:26 pmFlo2912 wrote:Not workinggot global_ents and the transition instance in?

got global_ents and the transition instance in?

Quote from RectorRocks on May 17, 2013, 9:05 pmLpfreaky90 wrote:got global_ents and the transition instance in?I don't think its needed.
Flo2912 wrote:Not workingIt worked for me. Make sure you place your logic_auto inside the elevator instance. You need to edit the instance first.
Here's my modified underground entrance elevator instance: (Tested and worked)
test_dome_entrance_lift_02.vmf
I don't think its needed.

It worked for me. Make sure you place your logic_auto inside the elevator instance. You need to edit the instance first.
Here's my modified underground entrance elevator instance: (Tested and worked)
Quote from Flo2912 on May 18, 2013, 12:05 pmThanks a lot, it works now
But it didn't want to move at the position the elevator was planed to be, I had to move it o.O
Thanks a lot, it works now
But it didn't want to move at the position the elevator was planed to be, I had to move it o.O