Oktovrios
Quote from Omeqa on November 12, 2012, 5:40 pmMap by Kopeke(/Omega) (2012-2013)
Special thanks to P0rtalPlayer and Vansulli for answering all of my questions.
All custom content made by me! Except the easter eggs, that belong to ID Software.
PS: This was suppose to be my entry for the first official myApertureInnovation contest but my computer died on the submission day.
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Changelog:
[2.5]
-Improved the chamber's geometry
-Changed the Energy Destabilizing Field's placement to stop an alternate solution
-Improved the map's optimization
-Removed the radio because computers are better
-Fixed missing textures (woops)[2.0]
-Improved the chamber's geometry
-Added a pit to stop an alternate solution
-Improved the box dropper's placement
-Removed the silver metal walls
-Changed the the Energy Destabilizing Field's textures
-Changed the Bonus map folder organisation to fit with future maps
-Removed chalenges[1.0]
-Released!Archive:
[2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip
[2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip
[1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip
File Name: oktovrios_v2.5.zip
File Size: 2.49 MiB
Click here to download Oktovrios
Map by Kopeke(/Omega) (2012-2013)
Special thanks to P0rtalPlayer and Vansulli for answering all of my questions.
All custom content made by me! Except the easter eggs, that belong to ID Software.
PS: This was suppose to be my entry for the first official myApertureInnovation contest but my computer died on the submission day.
---
Changelog:
[2.5]
-Improved the chamber's geometry
-Changed the Energy Destabilizing Field's placement to stop an alternate solution
-Improved the map's optimization
-Removed the radio because computers are better
-Fixed missing textures (woops)
[2.0]
-Improved the chamber's geometry
-Added a pit to stop an alternate solution
-Improved the box dropper's placement
-Removed the silver metal walls
-Changed the the Energy Destabilizing Field's textures
-Changed the Bonus map folder organisation to fit with future maps
-Removed chalenges
[1.0]
-Released!
Archive:
[2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip
[2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip
[1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip
File Name: oktovrios_v2.5.zip
File Size: 2.49 MiB
Click here to download Oktovrios
Quote from portal2tenacious on November 19, 2012, 8:44 pmI have a feeling I wasn't supposed to use the box to hit the ball into the catcher. Correct?
I have a feeling I wasn't supposed to use the box to hit the ball into the catcher. Correct?
Quote from Omeqa on November 21, 2012, 5:12 pmportal2tenacious wrote:I have a feeling I wasn't supposed to use the box to hit the ball into the catcher. Correct?Not the intended solution indeed, I tried to make the cube disolve and the energy pellet explode as they colide, but I just couldn't get around to do it. Also, there is a way to solve the puzzle with even less protals, so I'm alright with it.
Not the intended solution indeed, I tried to make the cube disolve and the energy pellet explode as they colide, but I just couldn't get around to do it. Also, there is a way to solve the puzzle with even less protals, so I'm alright with it.
Quote from quatrus on April 14, 2013, 7:04 pmI also used the cube to redirect the ball into the catcher - only two portals but it did take a few tries to deflect the ball just right. Made for a very short map and didn't use any of the extra rooms...?
What is the intended solution...?
thanks for mapping in P1 ..thanks for simple load directions and nice to see P1 again...
I also used the cube to redirect the ball into the catcher - only two portals but it did take a few tries to deflect the ball just right. Made for a very short map and didn't use any of the extra rooms...?
What is the intended solution...?
thanks for mapping in P1 ..thanks for simple load directions and nice to see P1 again...
Quote from Omeqa on October 14, 2013, 6:32 pmI have updated the map so that pushing the ball into the catcher with the cube isn't a possible option anymore, also improved some other stuff. I hope you'll check it out!
I have updated the map so that pushing the ball into the catcher with the cube isn't a possible option anymore, also improved some other stuff. I hope you'll check it out!