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Observation Rooms: Be accessible, or inaccessible?

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What do you all think? What's your opinion about Observation Rooms being accessible to the player? Do you think it's a good idea or not?

Crazy is as crazy does.
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It would fit to BTS maps, like in Portal 1.

And in Time Machine Maps they fit too! I like it in your Time Machine Map Masterlagger :)

Mostly lurking

Well, I think there are two reasons why you could access the observation rooms:
1) because there is some irrelevant easter egg.
2) because in that room you can do *something* that will effect your puzzle, but doesn't make sense in a normal test track.

so good example: as in your back in time map, shutting down turret production
other good example: an observation room with a turret guarding the testchamber

bad example: a room where you have to press a button to activate a funnel ;)

I always tried finding ways into a observation room in both Portal games (usually unsuccessful). ML Combination took Observation Rooms a few steps further but I feel that there could be more done (employee lounges, lobbies, etc) and allow the player more freedom.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
...and allow the player more freedom.

Me like freedom!!!

Mostly lurking
lpfreaky90 wrote:
bad example: a room where you have to press a button to activate a funnel ;)

my bad my bad, geez.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011
baca25 wrote:
lpfreaky90 wrote:
bad example: a room where you have to press a button to activate a funnel ;)

my bad my bad, geez.

Didn't aim at your maps o_O it's just my two cents ;)

MasterLagger wrote:
... but I feel that there could be more done (employee lounges, lobbies, etc) and allow the player more freedom.

Yes, that would be nice, but the models for that simply doesn't exist. You could make them though. And well, more freedom is fun, more exploring is fun, but I'm afraid big bts area's where there's nothing to do aren't really worth the trouble, unless you put them in a big mappack/mod.

lpfreaky90 wrote:
Yes, that would be nice, but the models for that simply doesn't exist. You could make them though. And well, more freedom is fun, more exploring is fun, but I'm afraid big bts area's where there's nothing to do aren't really worth the trouble, unless you put them in a big mappack/mod.

Use 1940s Aperture models? They look enough modern to use for Clean Aperture.
:thumbup:

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

Pitkakorva is right, some of the Old Aperture models do look modern enough for Clean Aperture.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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