npc disable motion
Quote from gallardo on October 22, 2011, 9:36 amyou know, it's possible only for prop_physiscs and func_physbox, but I wonder if a script would do the trick, thanks to the function "setvelocity".
I want to block something in mid air, but without using other known and impratical tecniques (ex. trigger_vphysics)Have you tested it before?
you know, it's possible only for prop_physiscs and func_physbox, but I wonder if a script would do the trick, thanks to the function "setvelocity".
I want to block something in mid air, but without using other known and impratical tecniques (ex. trigger_vphysics)
Have you tested it before?
Quote from spongylover123 on October 22, 2011, 8:09 pmYou're asking that if you can disable motion in mid-air?
2 questions, what do you want to do it with, and
What script do you want to edit?
You're asking that if you can disable motion in mid-air?
2 questions, what do you want to do it with, and
What script do you want to edit?
Quote from gallardo on October 27, 2011, 7:41 amYup, in mid-air (a turret for example).
I'm going to write my script but I'm away from my pc so can't test it right now.
Yup, in mid-air (a turret for example).
I'm going to write my script but I'm away from my pc so can't test it right now.
Quote from spongylover123 on October 27, 2011, 10:16 amIsn't there a disable motion output for turrets?
Isn't there a disable motion output for turrets?
