Not another custom music problem...
Quote from Ace Ryder on April 15, 2014, 10:23 pmHello,
So I'm trying to add custom music into my map. Followed a bunch of tutorials, churned and mashed the audio files into the bsp, with pakrat, and got it working in the playable map. But one problem, it won't loop. I added cues to it, using Goldwave, following guides, and updating the files. I made sure the flag "is NOT looped" was unticked, and still, it does not loop.Any tips?
Hello,
So I'm trying to add custom music into my map. Followed a bunch of tutorials, churned and mashed the audio files into the bsp, with pakrat, and got it working in the playable map. But one problem, it won't loop. I added cues to it, using Goldwave, following guides, and updating the files. I made sure the flag "is NOT looped" was unticked, and still, it does not loop. Any tips?
Quote from Arachnaphob on April 15, 2014, 10:27 pmI use wavosaur to loop my sounds. You should be able to find that with a quick google search. Also, is your music a .WAV file?
I use wavosaur to loop my sounds. You should be able to find that with a quick google search. Also, is your music a .WAV file?
Musical website Moddb
Quote from Ace Ryder on April 16, 2014, 10:46 pmHere's an update: the sounds I don't want to loop are looping, despite the "Do NOT loop" box being checked, and the ones that are supposed to loop aren't, still... They are set up with a trigger so that once it's touched, one is supposed to turn on, and the other is supposed to wait 50 seconds to turn on. Also they are not adjusting their volumes, when I turn down music volume in game.
Here's an update: the sounds I don't want to loop are looping, despite the "Do NOT loop" box being checked, and the ones that are supposed to loop aren't, still... They are set up with a trigger so that once it's touched, one is supposed to turn on, and the other is supposed to wait 50 seconds to turn on. Also they are not adjusting their volumes, when I turn down music volume in game.
Quote from Ace Ryder on April 17, 2014, 12:44 pmWell for some background info, the song I set up had two parts, the intro and the loop. So, I set up a trigger so that the intro part would play after being touched, then after 50.2 seconds delay (when the intro ended), would stop. The trigger also fired a "logic_timer" (tmast's advice) which had a reset time for 50.2 seconds. When the timer hit 0, I had an output which triggered the loop to start playing, and then reset itself (the timer). I'm not sure if the timer reseting itself helped or not, but it certainly didn't hurt.
I will edit this message when I have another look at my map.
Well for some background info, the song I set up had two parts, the intro and the loop. So, I set up a trigger so that the intro part would play after being touched, then after 50.2 seconds delay (when the intro ended), would stop. The trigger also fired a "logic_timer" (tmast's advice) which had a reset time for 50.2 seconds. When the timer hit 0, I had an output which triggered the loop to start playing, and then reset itself (the timer). I'm not sure if the timer reseting itself helped or not, but it certainly didn't hurt.
I will edit this message when I have another look at my map.