Noob questions
Quote from bloodmuffin on October 26, 2011, 5:34 pmIs there a way to select multiple object and move them all at once?
Also is it possible to have a bunch of set items falling from the sky? something like this http://www.youtube.com/watch?v=vayPBDtB ... re=related its around 7 min
also where are the jump plates located in the editor and how do I use them?
How do I make one of those wall holding arm things come out and hold a wall section at an angle? I want to make a series of portal jumps.
Finally how do I make so only certain surface can be used by the portal gun?
Is there a way to select multiple object and move them all at once?
Also is it possible to have a bunch of set items falling from the sky? something like this http://www.youtube.com/watch?v=vayPBDtB ... re=related its around 7 min
also where are the jump plates located in the editor and how do I use them?
How do I make one of those wall holding arm things come out and hold a wall section at an angle? I want to make a series of portal jumps.
Finally how do I make so only certain surface can be used by the portal gun?
Quote from PortalCombat on October 26, 2011, 5:50 pmbloodmuffin wrote:Is there a way to select multiple object and move them all at once?- just use your mouse to drag a frame around the objects in any 2D-view and press enter.
- You can also hold Ctrl pressed and select them one by one.
- and you can select same type of objects via the VisGroups (list on the right side - 'mark' button)bloodmuffin wrote:Also is it possible to have a bunch of set items falling from the sky? something like this http://www.youtube.com/watch?v=vayPBDtB ... re=related its around 7 min- create new entity: 'prop_dynamic', select any modell and play around with the settings
bloodmuffin wrote:also where are the jump plates located in the editor and how do I use them?http://developer.valvesoftware.com/wiki/Faith_Plate
bloodmuffin wrote:How do I make one of those wall holding arm things come out and hold a wall section at an angle? I want to make a series of portal jumps.- search for model name 'piston' and 'squarebeam_off_2x2' and create an brush 128x128
bloodmuffin wrote:Finally how do I make so only certain surface can be used by the portal gun?- take black wall/floor textures
- if you want to prevent white walls from portaling use a brush with trigger texture and 'func_noportal_volume' with the size of the area you wont get portals on---
and look here, please: Portal 2 Mapping Wikihope that helps, best regards
PortalCombat
- just use your mouse to drag a frame around the objects in any 2D-view and press enter.
- You can also hold Ctrl pressed and select them one by one.
- and you can select same type of objects via the VisGroups (list on the right side - 'mark' button)
- create new entity: 'prop_dynamic', select any modell and play around with the settings
http://developer.valvesoftware.com/wiki/Faith_Plate
- search for model name 'piston' and 'squarebeam_off_2x2' and create an brush 128x128
- take black wall/floor textures
- if you want to prevent white walls from portaling use a brush with trigger texture and 'func_noportal_volume' with the size of the area you wont get portals on
---
and look here, please: Portal 2 Mapping Wiki
hope that helps, best regards
PortalCombat
Quote from spongylover123 on October 26, 2011, 6:02 pmbloodmuffin wrote:Also is it possible to have a bunch of set items falling from the sky? something like this http://www.youtube.com/watch?v=vayPBDtB ... re=related its around 7 min- create a prop_physics, prop_physics_override, prop_physics_ornament, or func_physbox, but remember on flags tab, select disable motion, then make a trigger to enablemotion
bloodmuffin wrote:How do I make one of those wall holding arm things come out and hold a wall section at an angle? I want to make a series of portal jumps.Go into the "INSTANCES" folder in the "SDK_CONTENT" folder and go into the folder "GAMEPLAY" and find angled, then open it and copy it into your map, or make a func_instance and use the map there.
bloodmuffin wrote:Finally how do I make so only certain surface can be used by the portal gun?Options
-make a func_portal_volume with a trigger texture
-make a trigger_portal_cleanser with a trigger texture and go into flags and untick physics objects and clients
-make a thin brush with an clip, playerclip, nodraw, or an invisible texture and put it in front of the wall (make sure it's 1 unit thick)
- create a prop_physics, prop_physics_override, prop_physics_ornament, or func_physbox, but remember on flags tab, select disable motion, then make a trigger to enablemotion
Go into the "INSTANCES" folder in the "SDK_CONTENT" folder and go into the folder "GAMEPLAY" and find angled, then open it and copy it into your map, or make a func_instance and use the map there.
Options
-make a func_portal_volume with a trigger texture
-make a trigger_portal_cleanser with a trigger texture and go into flags and untick physics objects and clients
-make a thin brush with an clip, playerclip, nodraw, or an invisible texture and put it in front of the wall (make sure it's 1 unit thick)
Quote from Brainstatic on October 26, 2011, 6:10 pmbloodmuffin wrote:Is there a way to select multiple object and move them all at once?After selecting multiple objects, you can group them with Ctrl and G. If you want to ungroup them later, I think the key combination is Ctrl and U.
After selecting multiple objects, you can group them with Ctrl and G. If you want to ungroup them later, I think the key combination is Ctrl and U.
Quote from Vordwann on October 26, 2011, 6:27 pmA lot of this stuff can be found on the VDC before you search.
A lot of this stuff can be found on the VDC before you search.
[spoiler][SP] Alternate[/spoiler]
Quote from Jane_Doe on October 26, 2011, 7:09 pmYou might do a lot worse than look at these tutorials, they certainly helped me get to grips with things : http://www.youtube.com/user/SolarChronus
You might do a lot worse than look at these tutorials, they certainly helped me get to grips with things : http://www.youtube.com/user/SolarChronus
http://bit.ly/qrOYZw
Helping you help us help you help us all.
Quote from bloodmuffin on October 28, 2011, 3:51 pmThanks for the info
I guess I could've looked up vdc but I didnt know about VDC to begin with.
Thanks for the info
I guess I could've looked up vdc but I didnt know about VDC to begin with.
