No Cube Dropper Large multiple
Quote from drewdinie on April 7, 2012, 2:39 pmI need a cube dropper large multiple cause if i make it normal it messes with all the other cube and sphere droppers on my map the other ones are multiple
Also i have made a catwalk that i fall through
I need a cube dropper large multiple cause if i make it normal it messes with all the other cube and sphere droppers on my map the other ones are multiple
Also i have made a catwalk that i fall through
Quote from spongylover123 on April 7, 2012, 4:35 pmcopy everything from the instance cube_Dropper_shared is using and paste it in the cube_dropper_lasrge_multiple.
copy everything from the instance cube_Dropper_shared is using and paste it in the cube_dropper_lasrge_multiple.
Quote from Kaleido on April 7, 2012, 5:21 pmdrewdinie wrote:Also i have made a catwalk that i fall throughDon't use the LOD versions. If the model name ends in _lod1 or _lod2, do NOT use it in playable area. These versions of catwalks are meant for background detail (far LODs are much less high-res and use much less memory) and thus will not have player collision.
If that's not the problem, open your properties and under Collisions, select Use VPhysics.
And if THAT doesn't work, drag a brush around the catwalk and use the player_clip texture...
Don't use the LOD versions. If the model name ends in _lod1 or _lod2, do NOT use it in playable area. These versions of catwalks are meant for background detail (far LODs are much less high-res and use much less memory) and thus will not have player collision.
If that's not the problem, open your properties and under Collisions, select Use VPhysics.
And if THAT doesn't work, drag a brush around the catwalk and use the player_clip texture...
Quote from Lpfreaky90 on April 7, 2012, 6:46 pmI found the problem in the instance you sent.
you have a func_instance_io_proxy called proxy which has as output onproxyrelay @cubedropper; trigger and onproxyrelay; @cube_dropper_autorespawn; enable. You need to remove the @-things too.About the catwalks: as kaleido said; make sure you don't use the lod models.
General tip for models make sure they have a collision model:
The red lines are the collision models; telling objects where they can't go. No collision model = non-solid object!
I found the problem in the instance you sent.
you have a func_instance_io_proxy called proxy which has as output onproxyrelay @cubedropper; trigger and onproxyrelay; @cube_dropper_autorespawn; enable. You need to remove the @-things too.
About the catwalks: as kaleido said; make sure you don't use the lod models.
General tip for models make sure they have a collision model:
The red lines are the collision models; telling objects where they can't go. No collision model = non-solid object!

