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Ninja skills and what you ninja in a map

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So here's the scenario/question. What would cause you to use ninja skills/advanced ninja skills? Would those skills still be used if you discovered that the thing or puzzle or whatever that inspired you to use them in the first place were to, say, suddenly disappear?

What I am getting at is what elements or puzzles within a map do you commonly use ninja skills on?

The reason I ask this I have a map in mind that involves P2 ninjas and wanted to make sure that people would in fact be ninjas in it.

Wow! That was...uh, yeah. Just, yeah.

Do you mean glitches or advanced flings?

Mostly lurking

I meant what parts of a map; such as ledges, gaps, etc. are likely to make you whip out the ninja "testing" skills?

Wow! That was...uh, yeah. Just, yeah.

cube tossinnggggggggg!

My Maps:
[spoiler][SP] Alternate[/spoiler]

I think advanced flings is just as good as the KNOWN glitches. But tell people before they start the map, that they have to use glitches some time.

Mostly lurking

Actually, the idea is to make ninjas UNABLE to use their ninja skills. The point of the map is to remove those opportunities just before the player can use it. It's sort of a revenge thing. hehe :) I imagine their are many mappers who get annoyed by all the ninjas out there. I personally don't care if you want to ninja it up in my maps, but I figured I would be the "you can't do that in my maps" guy. (That was a reference to "Can't Do That on Television".) My signature if you will.

Wow! That was...uh, yeah. Just, yeah.

There will always be a way to glitch a map, Valve or custom.
The only way to do is to patch the glitch yourself and distribute the patch.

I know a trick in which players stand on the rim of the observation room window, but that can easily be fixed if the author chooses to place a clip in front of the window.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
protoborg wrote:
Actually, the idea is to make ninjas UNABLE to use their ninja skills. The point of the map is to remove those opportunities just before the player can use it. It's sort of a revenge thing. hehe :) I imagine their are many mappers who get annoyed by all the ninjas out there. I personally don't care if you want to ninja it up in my maps, but I figured I would be the "you can't do that in my maps" guy. (That was a reference to "Can't Do That on Television".) My signature if you will.

Haha I like youre thinking! I had a map I made where if you used a cube throw instead of the intended soloution the cube gets fizled and GLaDOS calls you a cheat.

Image
I think in terms of boolean variables. Generally, it makes things easier.

But.... it's not cheating... and you can never remove all of these things in EVERY situation in your map without removing some normal things in the map in normal situations. Plus, even filters+triggers can't choose between someone legitimately flinging up to a platform with a cube vs. cube tossing it up.

My Maps:
[spoiler][SP] Alternate[/spoiler]
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