Newb Questions
Quote from Colecf on July 5, 2011, 10:38 pmI have a couple of questions and I'm quite new to mapping.
First question: Why does my door have little spikes coming off of it?
http://tinypic.com/r/348k2ue/7What I want:
http://developer.valvesoftware.com/w/im ... mpl_13.pngSecond: How are you supposed to place the indicator lights for buttons??? Since they only come 4 at a time it's such a pain to duplicate them and shift them over and make sure they're all lined up right, never mind rotating them so they're on the wall.
Third: Is there a better texture viewer? I'm trying to find textures for portal 2, not for half life or those other FPS's. The best I can do is type in "concrete" and using that I found one texture that I've been using for all my walls.
Thanks!
I have a couple of questions and I'm quite new to mapping.
First question: Why does my door have little spikes coming off of it?
http://tinypic.com/r/348k2ue/7
What I want:
http://developer.valvesoftware.com/w/im ... mpl_13.png
Second: How are you supposed to place the indicator lights for buttons??? Since they only come 4 at a time it's such a pain to duplicate them and shift them over and make sure they're all lined up right, never mind rotating them so they're on the wall.
Third: Is there a better texture viewer? I'm trying to find textures for portal 2, not for half life or those other FPS's. The best I can do is type in "concrete" and using that I found one texture that I've been using for all my walls.
Thanks!
Quote from Vordwann on July 5, 2011, 10:56 pmNumber 2: Place the overlay, stretch it in the grid, and then in the overlay entity, change the U/V end/start numbers. Each additional 1 added gives you four more indicator lights in the same overlay entity.
Number 3: I like typing in "wall" in the filter. It gives you a lot of good stuff for your Testchamber walls.
Number 2: Place the overlay, stretch it in the grid, and then in the overlay entity, change the U/V end/start numbers. Each additional 1 added gives you four more indicator lights in the same overlay entity.
Number 3: I like typing in "wall" in the filter. It gives you a lot of good stuff for your Testchamber walls.
[spoiler][SP] Alternate[/spoiler]
Quote from Colecf on July 5, 2011, 11:02 pmOk, I'll have to try out the overlay thing...
Remembered another question that I had. The portals on my custom map are black when you look through one portal at another as seen here:
http://steamcommunity.com/id/colecf/scr ... 5537886218
Is there a way to fix that?
Ok, I'll have to try out the overlay thing...
Remembered another question that I had. The portals on my custom map are black when you look through one portal at another as seen here:
http://steamcommunity.com/id/colecf/scr ... 5537886218
Is there a way to fix that?
Quote from Groxkiller585 on July 6, 2011, 12:40 amColecf wrote:Ok, I'll have to try out the overlay thing...Remembered another question that I had. The portals on my custom map are black when you look through one portal at another as seen here:
http://steamcommunity.com/id/colecf/scr ... 5537886218
Is there a way to fix that?Judging from screenshot quality your settings are low. Low settings create black portals to increase performance.
Remembered another question that I had. The portals on my custom map are black when you look through one portal at another as seen here:
http://steamcommunity.com/id/colecf/scr ... 5537886218
Is there a way to fix that?
Judging from screenshot quality your settings are low. Low settings create black portals to increase performance.

Quote from raulness on July 6, 2011, 2:37 amColecf wrote:I have a couple of questions and I'm quite new to mapping.First question: Why does my door have little spikes coming off of it?
http://tinypic.com/r/348k2ue/7What I want:
http://developer.valvesoftware.com/w/im ... mpl_13.pngThanks!
Your walls are too thin. If you're sticking to the grid you should be able to fit a door into a wall without having to look at those ugly spikes. Just move the walls outward from the door until they disappear.
First question: Why does my door have little spikes coming off of it?
http://tinypic.com/r/348k2ue/7
What I want:
http://developer.valvesoftware.com/w/im ... mpl_13.png
Thanks!
Your walls are too thin. If you're sticking to the grid you should be able to fit a door into a wall without having to look at those ugly spikes. Just move the walls outward from the door until they disappear.
Quote from RubyCarbuncIe on July 6, 2011, 2:55 amfor your third question I type in "tile" in the texture browser for the white walls and "black" for the black metal walls.
for your third question I type in "tile" in the texture browser for the white walls and "black" for the black metal walls.
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from The Irate Pirate on July 6, 2011, 6:42 amMy most used textures searches.
Wall.
Ceiling.
Floor.
Overlay.
Signage.
BTS.
My most used textures searches.
Wall.
Ceiling.
Floor.
Overlay.
Signage.
BTS.
Quote from ChickenMobile on July 6, 2011, 6:50 amThe Irate Pirate wrote:My most used textures searches.Wall.
Ceiling.
Floor.
Overlay.
Signage.
BTS.Who doesn't search for those all the time? I also search for tools/ and black.
Wall.
Ceiling.
Floor.
Overlay.
Signage.
BTS.
Who doesn't search for those all the time? I also search for tools/ and black.
Quote from Lostprophetpunk on July 6, 2011, 2:41 pmColecf wrote:I have a couple of questions and I'm quite new to mapping.First question: Why does my door have little spikes coming off of it?
http://tinypic.com/r/348k2ue/7What I want:
http://developer.valvesoftware.com/w/im ... mpl_13.pngBam!. Such a useful tool google is.
First question: Why does my door have little spikes coming off of it?
http://tinypic.com/r/348k2ue/7
What I want:
http://developer.valvesoftware.com/w/im ... mpl_13.png
Bam!. Such a useful tool google is.
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