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I have a couple of questions and I'm quite new to mapping.

First question: Why does my door have little spikes coming off of it?
http://tinypic.com/r/348k2ue/7

What I want:
http://developer.valvesoftware.com/w/im ... mpl_13.png

Second: How are you supposed to place the indicator lights for buttons??? Since they only come 4 at a time it's such a pain to duplicate them and shift them over and make sure they're all lined up right, never mind rotating them so they're on the wall.

Third: Is there a better texture viewer? I'm trying to find textures for portal 2, not for half life or those other FPS's. The best I can do is type in "concrete" and using that I found one texture that I've been using for all my walls.

Thanks!

Number 2: Place the overlay, stretch it in the grid, and then in the overlay entity, change the U/V end/start numbers. Each additional 1 added gives you four more indicator lights in the same overlay entity.

Number 3: I like typing in "wall" in the filter. It gives you a lot of good stuff for your Testchamber walls.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Ok, I'll have to try out the overlay thing...

Remembered another question that I had. The portals on my custom map are black when you look through one portal at another as seen here:
http://steamcommunity.com/id/colecf/scr ... 5537886218
Is there a way to fix that?

Colecf wrote:
Ok, I'll have to try out the overlay thing...

Remembered another question that I had. The portals on my custom map are black when you look through one portal at another as seen here:
http://steamcommunity.com/id/colecf/scr ... 5537886218
Is there a way to fix that?

Judging from screenshot quality your settings are low. Low settings create black portals to increase performance.

Image
Colecf wrote:
I have a couple of questions and I'm quite new to mapping.

First question: Why does my door have little spikes coming off of it?
http://tinypic.com/r/348k2ue/7

What I want:
http://developer.valvesoftware.com/w/im ... mpl_13.png

Thanks!

Your walls are too thin. If you're sticking to the grid you should be able to fit a door into a wall without having to look at those ugly spikes. Just move the walls outward from the door until they disappear.

for your third question I type in "tile" in the texture browser for the white walls and "black" for the black metal walls.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

My most used textures searches.

Wall.
Ceiling.
Floor.
Overlay.
Signage.
BTS.

The Irate Pirate wrote:
My most used textures searches.

Wall.
Ceiling.
Floor.
Overlay.
Signage.
BTS.

Who doesn't search for those all the time? I also search for tools/ and black.

?????????????????????????????TWP Releases | My Workshop

One of mine is "metal" :p

Colecf wrote:
I have a couple of questions and I'm quite new to mapping.

First question: Why does my door have little spikes coming off of it?
http://tinypic.com/r/348k2ue/7

What I want:
http://developer.valvesoftware.com/w/im ... mpl_13.png

Bam!. Such a useful tool google is.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
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