Please or Register to create posts and topics.

New Tools Some time in 2059

Page 1 of 2Next

It would be cool to see these "future new tools" with the next version of the Source engine...

"As of May 2011, one of Valve's largest projects is developing new content authoring tools for Source.[1] These will replace the engine's current set of aging tools, which studio head Gabe Newell described as "very painful".[28]"

-Wikipidea

My Maps:
[spoiler][SP] Alternate[/spoiler]

I hope it's called "SledgeHammer." :lol:

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
I hope it's called "SledgeHammer." :lol:

I'm guessing pitchfork then...

?????????????????????????????TWP Releases | My Workshop

Maybe... Less crashing?

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

If it's just an add-on to the old Hammer, then I would think that it would be called "Nails" (Hammer and Nails). If not and if it's completely new, then I'm sticking to "SledgeHammer."

I'm coming up with too many bad for this.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Knowing Valve, it will just never happen.

Like HL2 episodes being released months after HL2.

I feel like Valve doesn't need a creative name and can just call it Hammer 2.0

And they should really update the engine a loooot... if they EVER want to be able to compete with the types of immersive environments you see in games like Bethesda's new RAGE.

My Maps:
[spoiler][SP] Alternate[/spoiler]

I think games need a new kind of engine altogether. The old mesh and texture way takes too much resources if you want it highly detailed.

?????????????????????????????TWP Releases | My Workshop

Yeah, I never figured out how to get the Navigation Mesh to work properly.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I vote for it to be called: "Stanley Kirk Burrell"

do NOT click this
Page 1 of 2Next