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New "Mod" Idea

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I was thinking of new ideas for Portal 2 test elements and I came up with a great one that can span across an entire set of maps. I plan to start working on it after the mAI contest is over, or when I just finish the maps I'm entering. Color Coordinated buttons, cubes, and more!

3 Buttons - Green buttons, blue buttons, and yellow buttons (might change later)
Along with green cubes, blue cubes, yellow cubes.
The basic concept: Green cubes have to go on green buttons.. etc
There is also a few other things:
The wildcard cube - A multicolored cube, can go on any button.
The explosive wildcard cube - Goes on any button, but will explode after a while. (Not sure if I want to implement this)

I've already got some puzzle ideas and more can easily be created with this new system.

So, anyone want to share their thoughts on the concept? Ideas? Suggestions? Help possibly (creating the colored buttons/cubes)? Any feedback is greatly appreciated because I think this can be a great success.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

I think the color cubes idea was implemented in a portal 1 a lot. although I am surprised to not have seen it much in portal 2.
the pain is mostly the texturing of functioning cubes.



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
BenVlodgi wrote:
although I am surprised to not have seen it much in portal 2.
the pain is mostly the texturing of functioning cubes.

Well, I did see it before. Rand0mNumbers did something similar (and awesome). Check:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

While it is dead, I thought this was worth sharing.

Wow, I'm amazed so many others have got the same idea. Not sure if I should continue now...

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

I'd still play them, seeing new puzzle implementations is always of interest to me :)

You don't need a custom texture to change the color of the cube. Just edit the entity, turn off "Smart Edit" and add a key of "rendercolor" with the value "255 0 0" for a red cube.

rendermouse wrote:
You don't need a custom texture to change the color of the cube. Just edit the entity, turn off "Smart Edit" and add a key of "rendercolor" with the value "255 0 0" for a red cube.

Then again it wouldn't look nice anymore. Like in Cortal, normal cube except reskinned the center of it.

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

Little update.
I've thought more about this! A storyline too!
I do agree with what pitkakorvaa pointed out... but for now the rendercolor can be a placeholder.
I might need a modeler to work on those, and another little test element I came up with.
PM if interested :D

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

I think I remember seeing a portal 1 mod with this in a mevious video. I couldn't find it, but it started in the parking lot. I think...
Its been a while. Anyone know what I'm talking about?

Big Mood
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