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Need Ideas for new Futuristic map series!

Hi, I am currently making a map where glados comes down after Chell returns to Aperture. She then leads her to a "Time Redirection Chamber" where she is transported to the future to find a working (Dual) Portal Gun. and start testing, but then you are forced to explore the new and improved aperture, and how it would have been if GlaDOS had never re-awakened and the nanobots and cores had rebuilt Aperture from the existing materials available (such as from destroyed Bots, now unused equipment, etc.)

I have a few Ideas, but I still need a good story to go along w/ it.

IDEAS:

    Giant robots
    potato battery farm
    redesigned Central AI Body.(more humaniod)
    Space stations
    Futuristic Test Chambers
    new test elements -Pitkakorvaa
    lower gravity -Pitkakorvaa
    testing while floating in space -Pitkakorvaa

If anyone has any Idea they would like to contribute, I will take it into consideration and your username will be recorded in the download topic of the map once I'm done.

Suggestors:

    Pitkakorvaa

:thumbup: suggestions please!

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Well. Isn't Portal 2 leves and elements enough futuristic? Well. In space testing and with that I mean testing in outside in space with lower gravity or some futuristic elements like sphere with flashy efffects. Just suggestions

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!
Pitkakorvaa wrote:
Well. Isn't Portal 2 leves and elements enough futuristic? Well. In space testing and with that I mean testing in outside in space with lower gravity or some futuristic elements like sphere with flashy efffects. Just suggestions

thats a good idea. but how do I make the low gravity effect?

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

point_clientcommand(name: p_cc) and add this to logic relay:
OnTrigger > p_cc[entity name] > command > sv_gravity X

Shame you can't put gravity too low in P2 because otherwise you can't jump.
If you need sv_cheats 1, then do the same.
OnTrigger > p_cc[entity name] > command > sv_cheats 1

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

wow. that was a huge help! thank you so much!

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!