Need help with animated models
Quote from Naulziator on March 22, 2013, 12:22 pmI wanted to make a glass style double door that opens (for accessing areas enclosed by glass). The animation sort of works fine (for 1 animation action). I'm using Blender for the models and have 2 separate bones that are supposed to operate at the same time.
I run into this error:
door_open : 0.00 0.00
ERROR: calcblend failed in door_open
ERROR: Aborted Processing on 'glass_door_96x96.mdl'It seems that this coding doesn't work:
$sequence idle "glass_door_south_left"$animation a_door_open_left "door_open_left" subtract idle 0
$animation a_door_open_right "door_open_right" subtract idle 0
$sequence door_open {
a_door_open_left a_door_open_right
}The model is a double-door that is supposed to pivot/translate open from a closed position.
I wanted to make a glass style double door that opens (for accessing areas enclosed by glass). The animation sort of works fine (for 1 animation action). I'm using Blender for the models and have 2 separate bones that are supposed to operate at the same time.
I run into this error:
door_open : 0.00 0.00
ERROR: calcblend failed in door_open
ERROR: Aborted Processing on 'glass_door_96x96.mdl'
It seems that this coding doesn't work:
$sequence idle "glass_door_south_left"
$animation a_door_open_left "door_open_left" subtract idle 0
$animation a_door_open_right "door_open_right" subtract idle 0
$sequence door_open {
a_door_open_left a_door_open_right
}
The model is a double-door that is supposed to pivot/translate open from a closed position.
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Quote from HMW on March 23, 2013, 5:34 pmCan't you animate both door bones in one SMD, instead of combining two separate ones?
(In Blender: move the timeline to 1, set a keframe on both bones, move time forward, rotate bones, set keyframes again, export.)I have never used $animation before (just standalone $sequence lines), but from quickly browsing the documentation I noticed that you probably need to use "delta" on the door_open sequence.
(Check the $sequence and $animation pages on the wiki.)
Can't you animate both door bones in one SMD, instead of combining two separate ones?
(In Blender: move the timeline to 1, set a keframe on both bones, move time forward, rotate bones, set keyframes again, export.)
I have never used $animation before (just standalone $sequence lines), but from quickly browsing the documentation I noticed that you probably need to use "delta" on the door_open sequence.
(Check the $sequence and $animation pages on the wiki.)
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