Need help creating panels
Quote from Jackle_One on April 14, 2013, 3:01 pmhow can I creating panels, that are working like doors/gates ?
how can I creating panels, that are working like doors/gates ?
Quote from Lpfreaky90 on April 14, 2013, 3:17 pmFirst of; in the future make the thread description a bit more informative than just "help" that will make it easier to get proper help.
And I would suggest watching the tutorial by TopHattWaffle:
http://www.youtube.com/watch?feature=player_detailpage&v=Q5na8Llhk8kIt's a great video!
First of; in the future make the thread description a bit more informative than just "help" that will make it easier to get proper help.
And I would suggest watching the tutorial by TopHattWaffle:
http://www.youtube.com/watch?feature=player_detailpage&v=Q5na8Llhk8k
It's a great video!
Quote from Jackle_One on April 16, 2013, 8:12 amthank you.
but now, I've got another problem...I'll show you with few screenshots:so should it look in portal 2:
[spoiler]http://www.abload.de/thumb/5cuzrf.png[/spoiler]so does it look in portal 2:
[spoiler]http://www.abload.de/thumb/2013-04-16_000010wl9d.jpg[/spoiler]
thank you.
but now, I've got another problem...I'll show you with few screenshots:
so should it look in portal 2:
so does it look in portal 2:
Quote from srs bsnss on April 16, 2013, 12:14 pmAre the brushes doing the animation of the panel, but are offset? Chances are you haven't done this output correctly in the logic_auto:
OnMapSpawn > [panel_brush_name] > SetParentAttachmentMaintainOffset > Parameter = panel_attach
I'd recommend the VDC page to make sure your logic is correct:
https://developer.valvesoftware.com/wiki/Panels
Are the brushes doing the animation of the panel, but are offset? Chances are you haven't done this output correctly in the logic_auto:
OnMapSpawn > [panel_brush_name] > SetParentAttachmentMaintainOffset > Parameter = panel_attach
I'd recommend the VDC page to make sure your logic is correct:
https://developer.valvesoftware.com/wiki/Panels
Quote from Jackle_One on April 16, 2013, 4:03 pmYes I did that's the same what's in my output of my logic_auto and I setted a parent to the func_brush, too
Yes I did that's the same what's in my output of my logic_auto and I setted a parent to the func_brush, too
Quote from LoneWolf2056 on April 16, 2013, 4:58 pmHave you set a default animation, and double checked that hold animation is set to on. if the arms move before the panels are parented it could cause that.
Have you set a default animation, and double checked that hold animation is set to on. if the arms move before the panels are parented it could cause that.
Quote from taco on April 16, 2013, 5:08 pmI kinda looks like like you are attaching the brush to the arm before the arm's animation is finished. Just add a delay before you attach them.
I kinda looks like like you are attaching the brush to the arm before the arm's animation is finished. Just add a delay before you attach them.
Quote from DaMaGepy on April 16, 2013, 8:39 pmI always change the default animation in hammer to bindpose or my anim's idle state, I align the panel to the arm, onmapspawn I attach it, then right after it I setdefaultanim to the startpos or just setanimation (with hold animation turned on, it ignores the setdefaultanim, since it will always freeze at the last frame of the setanimation)
I always change the default animation in hammer to bindpose or my anim's idle state, I align the panel to the arm, onmapspawn I attach it, then right after it I setdefaultanim to the startpos or just setanimation (with hold animation turned on, it ignores the setdefaultanim, since it will always freeze at the last frame of the setanimation)
Quote from srs bsnss on April 17, 2013, 5:10 amDaMaGepy wrote:I always change the default animation in hammer to bindpose or my anim's idle state, I align the panel to the arm, onmapspawn I attach it, then right after it I setdefaultanim to the startpos or just setanimation (with hold animation turned on, it ignores the setdefaultanim, since it will always freeze at the last frame of the setanimation)^ Pretty much this. It's what I also do for my panels. OP, try this out and see what happens.
^ Pretty much this. It's what I also do for my panels. OP, try this out and see what happens.
Quote from Jackle_One on April 17, 2013, 8:06 amwell, I did everything what the guy is talking about in the tutorial but idk why my func_brush starts in portal2 in this position
well, I did everything what the guy is talking about in the tutorial but idk why my func_brush starts in portal2 in this position