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Need help creating panels

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how can I creating panels, that are working like doors/gates ?

First of; in the future make the thread description a bit more informative than just "help" that will make it easier to get proper help.

And I would suggest watching the tutorial by TopHattWaffle:
http://www.youtube.com/watch?feature=player_detailpage&v=Q5na8Llhk8k

It's a great video!

thank you.
but now, I've got another problem...I'll show you with few screenshots:

so should it look in portal 2:

so does it look in portal 2:

Are the brushes doing the animation of the panel, but are offset? Chances are you haven't done this output correctly in the logic_auto:

OnMapSpawn > [panel_brush_name] > SetParentAttachmentMaintainOffset > Parameter = panel_attach

I'd recommend the VDC page to make sure your logic is correct:
https://developer.valvesoftware.com/wiki/Panels

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Yes I did that's the same what's in my output of my logic_auto and I setted a parent to the func_brush, too

Have you set a default animation, and double checked that hold animation is set to on. if the arms move before the panels are parented it could cause that.

I kinda looks like like you are attaching the brush to the arm before the arm's animation is finished. Just add a delay before you attach them.

I always change the default animation in hammer to bindpose or my anim's idle state, I align the panel to the arm, onmapspawn I attach it, then right after it I setdefaultanim to the startpos or just setanimation (with hold animation turned on, it ignores the setdefaultanim, since it will always freeze at the last frame of the setanimation)

-= Check out my maps: workshop, and their .vmf sources: homepage =-
DaMaGepy wrote:
I always change the default animation in hammer to bindpose or my anim's idle state, I align the panel to the arm, onmapspawn I attach it, then right after it I setdefaultanim to the startpos or just setanimation (with hold animation turned on, it ignores the setdefaultanim, since it will always freeze at the last frame of the setanimation)

^ Pretty much this. It's what I also do for my panels. OP, try this out and see what happens.

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well, I did everything what the guy is talking about in the tutorial but idk why my func_brush starts in portal2 in this position

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