Need help creating LED Panels
Quote from GreyHound on August 12, 2011, 5:58 pmHi,
so i had the idea of creating led panels using overlays. I'm quite happy with the result but they could need more contrast. I guess orange vs. blue is not good enought.I thought about animating a shape to cover the blueish parts/get rid of them but i've no idea if that would actually work (they are overlays) ... and on the other hand, i haven't figured out how animation would work. Before i'd waste my time, i thought i'd rather ask if the whole thing looks promising and what you guys suggest.
Here's a WIP screenshot.
It might be cut, so just in case, here's the link: http://www.weown.de/files/portal_2/sp_gh_01_20000_800.jpg
Thanks in advance ;D
Hi,
so i had the idea of creating led panels using overlays. I'm quite happy with the result but they could need more contrast. I guess orange vs. blue is not good enought.
I thought about animating a shape to cover the blueish parts/get rid of them but i've no idea if that would actually work (they are overlays) ... and on the other hand, i haven't figured out how animation would work. Before i'd waste my time, i thought i'd rather ask if the whole thing looks promising and what you guys suggest.
Here's a WIP screenshot. 
It might be cut, so just in case, here's the link: http://www.weown.de/files/portal_2/sp_gh_01_20000_800.jpg
Thanks in advance ;D
Quote from Skotty on August 13, 2011, 7:15 amI think there is another overlay texture used in the lobby. It's states are not blue and orange, they are off and orange. So try these and just the activated LEDs will shine.
I think there is another overlay texture used in the lobby. It's states are not blue and orange, they are off and orange. So try these and just the activated LEDs will shine.
Quote from GreyHound on August 13, 2011, 11:43 amThank you, i'll try them out and post back.
I think about creating some "Educate your Kids" kind of puzzle deisgned for 6 to 10 year old children featuring "tables up to ten" or "tables over ten" riddles where gameplay meets edjucation.
I'm also thinking about a timer which you'll see right before finishing the level to see how long you took or something.
Thank you, i'll try them out and post back.
I think about creating some "Educate your Kids" kind of puzzle deisgned for 6 to 10 year old children featuring "tables up to ten" or "tables over ten" riddles where gameplay meets edjucation.
I'm also thinking about a timer which you'll see right before finishing the level to see how long you took or something.
Quote from bmaster2000 on August 13, 2011, 1:05 pmHmm not sure how many kids of that age play this and especially download custom maps but ok. Also is the clock from the room you wake in portal 1 and crash into in portal 2 customisable to be a level timer above the exit elevator?
Hmm not sure how many kids of that age play this and especially download custom maps but ok. Also is the clock from the room you wake in portal 1 and crash into in portal 2 customisable to be a level timer above the exit elevator?
Quote from GreyHound on August 22, 2011, 2:01 pmSo i found time to work a little again, i found the lobby indicator you've been talking about. Thanks Skotty.
@bmaster2000
I've no idea
I can't even remember that.
Edit:
Is there anyway to calculate with counters? I'd need some kind of modulo, devide, plus, minus to split bigger numbers into digits.
The instance is currently able to display all numbers from 0-9 in blue or orange (parameter overwrite)
So i found time to work a little again, i found the lobby indicator you've been talking about. Thanks Skotty.
I've no idea
I can't even remember that.
Edit:
Is there anyway to calculate with counters? I'd need some kind of modulo, devide, plus, minus to split bigger numbers into digits.
The instance is currently able to display all numbers from 0-9 in blue or orange (parameter overwrite)

Quote from Mek on August 22, 2011, 2:37 pmGreyHound, nice work!
GreyHound, nice work!
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from Skotty on August 23, 2011, 11:22 amJust preset your numbers in a logic_case and use a math_counter choosing the right one. It just needs to OutValue logic_case InValue.
Just preset your numbers in a logic_case and use a math_counter choosing the right one. It just needs to OutValue logic_case InValue.
Quote from GreyHound on August 26, 2011, 2:07 pmThanks for all the replies.
I think i'll release the instance(s) soon.
Currently i've following inputs.
- Set_0
- Set_1
- Set_2
- Set_3
- Set_4
- Set_5
- Set_6
- Set_7
- Set_8
- Set_9
- SetOrange
- SetBlue
- ToggleColor
- Clear
- Fill
- Lock
- Unlock
- Add1
- Subtract1
Thanks for all the replies.
I think i'll release the instance(s) soon.
Currently i've following inputs.
- Set_0
- Set_1
- Set_2
- Set_3
- Set_4
- Set_5
- Set_6
- Set_7
- Set_8
- Set_9
- SetOrange
- SetBlue
- ToggleColor
- Clear
- Fill
- Lock
- Unlock
- Add1
- Subtract1
Quote from Skotty on August 26, 2011, 4:50 pmAh test the add 1 and subtract 1 inputs. It could be that via instace the direct add value and subtract value won't work. If I remember right, it should. Then just create for these logic_relays that are adding 1 and subtracting 1.
Ah test the add 1 and subtract 1 inputs. It could be that via instace the direct add value and subtract value won't work. If I remember right, it should. Then just create for these logic_relays that are adding 1 and subtracting 1.
Quote from GreyHound on August 27, 2011, 5:37 amThanks, as far as i can tell it works perfectly.
They are logic_relays. Tbh i don't even know how to interact without io proxy and proxy relays.
Even if there's a counter inside i don't intent to bloat the instance with too much logic and keep it quite generic. It's mostly used to store the current value to make the toogleColor and Add1/Subtract1 Inputs possible.
Thanks, as far as i can tell it works perfectly.
They are logic_relays. Tbh i don't even know how to interact without io proxy and proxy relays.
Even if there's a counter inside i don't intent to bloat the instance with too much logic and keep it quite generic. It's mostly used to store the current value to make the toogleColor and Add1/Subtract1 Inputs possible.
