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Need areaportals help

Have some troubles with my "func_areaportalwindow"

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So, why this crap shows up?

Somehow you don't have a good material on it, so it's not hiding the fact that it's closed (the leak-y stuff).

Falsi sumus crusto!

Make sure you have:
- no areaportal leaks (and, no ordinary leaks for that matter);
- set appropriate fade start / fade end distances in the areaportalwindows's properties;
- as Felix suggests: a separate (non-solid) func_brush with an opaque material, covering the opening;
- set the "rendered window" property of the areaportalwindow to the name of that brush.

That's all I can think of ATM :)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

If your areaportal is set to closed, it will do this.

My Maps:
[spoiler][SP] Alternate[/spoiler]
Vordwann wrote:
If your areaportal is set to closed, it will do this.
?????????????????????????????TWP Releases | My Workshop

Try this page from the wiki: https://developer.valvesoftware.com/wiki/Area_portal

It discusses using an area portal window. Follow the advice there and you shouldn't have this problem. You should make sure you read the compilation section as it has advice related to your issue. https://developer.valvesoftware.com/wik ... ompilation

Wow! That was...uh, yeah. Just, yeah.