Music Breaking! Help!
Quote from FelixGriffin on October 22, 2012, 6:52 pmHi everyone,
It's getting near to the deadline on the mAI contest, and my map's almost done.
I finished synthesizing the custom music, and it sounds great.
It has to go into the game in three separate files, though--like the laser relay sounds, sort of. Four would be preferable, but three is the minimum.
So sound one starts...great.
Sound two starts...great.
Sound three starts...and Source's sound system seems to shut down. All the old sounds are stopped, from models and soundscapes and ambient_generics, but new ones still play.
What's going on?! I need to get the music working asap, so thanks for any help you can give me.
Hi everyone,
It's getting near to the deadline on the mAI contest, and my map's almost done.
I finished synthesizing the custom music, and it sounds great.
It has to go into the game in three separate files, though--like the laser relay sounds, sort of. Four would be preferable, but three is the minimum.
So sound one starts...great.
Sound two starts...great.
Sound three starts...and Source's sound system seems to shut down. All the old sounds are stopped, from models and soundscapes and ambient_generics, but new ones still play.
What's going on?! I need to get the music working asap, so thanks for any help you can give me.

Quote from josepezdj on October 23, 2012, 9:32 amFelix, did you create yuor sounds as soundscripts creating a new .txt file script with your custom sounds AND include that script path into the game's game_sound_manifest.txt properly? please describe a bit what you've done so any of us can help you out...
Felix, did you create yuor sounds as soundscripts creating a new .txt file script with your custom sounds AND include that script path into the game's game_sound_manifest.txt properly? please describe a bit what you've done so any of us can help you out...
Quote from FelixGriffin on October 23, 2012, 4:41 pmThey're plain WAV files, set to loop.
After a bit of experimentation, the error happens whenever three of them are playing at once.
They're plain WAV files, set to loop.
After a bit of experimentation, the error happens whenever three of them are playing at once.