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Music and aesthetics tutorials - worth writing?

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Aesthetics Tutorial!

Hi! So, I was thinking, I might write a dynamic music tutorial; whenever I play a map that does it wrongly, I get kinda mad, so I thought it might be nice to do a tutorial on it, but I wasn't sure whether people would actually want it, so I thought I'd gauge your interest. Things I would include:

-List of songs from OST, listed in chronological order of appearance.
-List of components of each song.
-How to get it working, i.e., which script functions to use and when, and so on.
-When to use each song, i.e., what theme of map.

Does this sound interesting? I know I don't make it sound like much, but it would be really in-depth, so, um, yeah.

Another thing I was thinking of was an aesthetics tutorial; I've noticed that some people, for example, ebola in Patent Pending, to name a great, take special care of little details like not having the lights on in pre-hub observation rooms, and little details like this make the map, however not enough people do this sort of thing, and so I was thinking of creating a tutorial on the components of each aesthetic theme in the game. Things I would include:

-List of chronologically sorted maps themes
-Lighting tips (mood, temperature, source, et cetera)
-Puzzle elements (cube and button based testing is based in the early, destroyed maps, excursion funnels only show up in Wheatley chambers, et cetera)
-Little details (as above, with the observations rooms, and also things like having security cameras be broken in pre-hub maps)
-Mini-tutorials on how to actually construct certain features, i.e., skybox lighting, Wheatley vistas, et cetera.

So, would you all be interested? Is there anything I can add? Don't feel bad about shooting this down, I'm not committed to anything yet. ave a nice day!

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This would be awesome. I am still a beginner at mapping and have a lot of things to learn. Most of which come within what you have mentioned.

I would look forward to seeing it.

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These tutorials are desperately needed by just about everybody. Even veteran mappers could use a list of what to expect and where.

Good luck with it! :thumbup:

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It'd be very useful. And i'm extremely interested in learning how to do Wheatley vistas.

Please, yes! I am working on a decayed themed map right now, and there are so many little details I'm unsure of. A tutorial like this would be extremely helpful.

One suggestion: I had to try out each observation room instance until I found the destroyed ones, since the names don't actually say destroyed. I think I found that the ones with "off" in the name are the right ones. If your tutorial included a list of instances which are useful in various themes, it would be really helpful.

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All of the information you mentioned would be VERY helpful. I would especially like tips on music & sound.

nothing is worthless that increases knowledge....

Oh God yes these are worth writing. It's so often hard to find general asthetics/environmental info about different areas of Portal 2, tutorials would be greatly appreciated. You can certainly post them here but also make sure you toss them up on the VDC.

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YES! I want this alot. Please make it asap. Hit me up on Steam or PM me if you need help.

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Well, seeing as feedback has been so positive, I'll start working today. :) I think I'll start with the dynamic music tutorial, simply because it sounds the easiest.

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