Music and aesthetics tutorials - worth writing?
Quote from Rubrica on July 28, 2011, 3:59 pmHi! So, I was thinking, I might write a dynamic music tutorial; whenever I play a map that does it wrongly, I get kinda mad, so I thought it might be nice to do a tutorial on it, but I wasn't sure whether people would actually want it, so I thought I'd gauge your interest. Things I would include:
-List of songs from OST, listed in chronological order of appearance.
-List of components of each song.
-How to get it working, i.e., which script functions to use and when, and so on.
-When to use each song, i.e., what theme of map.Does this sound interesting? I know I don't make it sound like much, but it would be really in-depth, so, um, yeah.
Another thing I was thinking of was an aesthetics tutorial; I've noticed that some people, for example, ebola in Patent Pending, to name a great, take special care of little details like not having the lights on in pre-hub observation rooms, and little details like this make the map, however not enough people do this sort of thing, and so I was thinking of creating a tutorial on the components of each aesthetic theme in the game. Things I would include:
-List of chronologically sorted maps themes
-Lighting tips (mood, temperature, source, et cetera)
-Puzzle elements (cube and button based testing is based in the early, destroyed maps, excursion funnels only show up in Wheatley chambers, et cetera)
-Little details (as above, with the observations rooms, and also things like having security cameras be broken in pre-hub maps)
-Mini-tutorials on how to actually construct certain features, i.e., skybox lighting, Wheatley vistas, et cetera.So, would you all be interested? Is there anything I can add? Don't feel bad about shooting this down, I'm not committed to anything yet. ave a nice day!
Hi! So, I was thinking, I might write a dynamic music tutorial; whenever I play a map that does it wrongly, I get kinda mad, so I thought it might be nice to do a tutorial on it, but I wasn't sure whether people would actually want it, so I thought I'd gauge your interest. Things I would include:
-List of songs from OST, listed in chronological order of appearance.
-List of components of each song.
-How to get it working, i.e., which script functions to use and when, and so on.
-When to use each song, i.e., what theme of map.
Does this sound interesting? I know I don't make it sound like much, but it would be really in-depth, so, um, yeah.
Another thing I was thinking of was an aesthetics tutorial; I've noticed that some people, for example, ebola in Patent Pending, to name a great, take special care of little details like not having the lights on in pre-hub observation rooms, and little details like this make the map, however not enough people do this sort of thing, and so I was thinking of creating a tutorial on the components of each aesthetic theme in the game. Things I would include:
-List of chronologically sorted maps themes
-Lighting tips (mood, temperature, source, et cetera)
-Puzzle elements (cube and button based testing is based in the early, destroyed maps, excursion funnels only show up in Wheatley chambers, et cetera)
-Little details (as above, with the observations rooms, and also things like having security cameras be broken in pre-hub maps)
-Mini-tutorials on how to actually construct certain features, i.e., skybox lighting, Wheatley vistas, et cetera.
So, would you all be interested? Is there anything I can add? Don't feel bad about shooting this down, I'm not committed to anything yet. ave a nice day!
Quote from Lostprophetpunk on July 28, 2011, 4:03 pmThis would be awesome. I am still a beginner at mapping and have a lot of things to learn. Most of which come within what you have mentioned.
I would look forward to seeing it.
This would be awesome. I am still a beginner at mapping and have a lot of things to learn. Most of which come within what you have mentioned.
I would look forward to seeing it.
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Quote from RubbishyUsername on July 28, 2011, 4:21 pmThese tutorials are desperately needed by just about everybody. Even veteran mappers could use a list of what to expect and where.
Good luck with it!
These tutorials are desperately needed by just about everybody. Even veteran mappers could use a list of what to expect and where.
Good luck with it! ![]()
Quote from The Irate Pirate on July 28, 2011, 4:44 pmIt'd be very useful. And i'm extremely interested in learning how to do Wheatley vistas.
It'd be very useful. And i'm extremely interested in learning how to do Wheatley vistas.
Quote from Marise on July 28, 2011, 4:54 pmPlease, yes! I am working on a decayed themed map right now, and there are so many little details I'm unsure of. A tutorial like this would be extremely helpful.
One suggestion: I had to try out each observation room instance until I found the destroyed ones, since the names don't actually say destroyed. I think I found that the ones with "off" in the name are the right ones. If your tutorial included a list of instances which are useful in various themes, it would be really helpful.
Please, yes! I am working on a decayed themed map right now, and there are so many little details I'm unsure of. A tutorial like this would be extremely helpful.
One suggestion: I had to try out each observation room instance until I found the destroyed ones, since the names don't actually say destroyed. I think I found that the ones with "off" in the name are the right ones. If your tutorial included a list of instances which are useful in various themes, it would be really helpful.
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Quote from rendermouse on July 28, 2011, 5:05 pmAll of the information you mentioned would be VERY helpful. I would especially like tips on music & sound.
All of the information you mentioned would be VERY helpful. I would especially like tips on music & sound.
Quote from dhavalmistry on July 28, 2011, 10:31 pmnothing is worthless that increases knowledge....
nothing is worthless that increases knowledge....
Quote from WinstonSmith on July 28, 2011, 11:33 pmOh God yes these are worth writing. It's so often hard to find general asthetics/environmental info about different areas of Portal 2, tutorials would be greatly appreciated. You can certainly post them here but also make sure you toss them up on the VDC.
Oh God yes these are worth writing. It's so often hard to find general asthetics/environmental info about different areas of Portal 2, tutorials would be greatly appreciated. You can certainly post them here but also make sure you toss them up on the VDC.
Quote from iWork925 on July 29, 2011, 2:08 amYES! I want this alot. Please make it asap. Hit me up on Steam or PM me if you need help.
YES! I want this alot. Please make it asap. Hit me up on Steam or PM me if you need help.

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Quote from Rubrica on July 29, 2011, 3:29 amWell, seeing as feedback has been so positive, I'll start working today.
I think I'll start with the dynamic music tutorial, simply because it sounds the easiest.
Well, seeing as feedback has been so positive, I'll start working today.
I think I'll start with the dynamic music tutorial, simply because it sounds the easiest.

