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Multiple lines from Wheatley

Hello. I have the monitor working with a looping Wheatley animation. I figured out how to make him say a line in a trigger_once with an ambient_generic. I could not get the logic_choreograpfed_scene to work. Then i had a second ambient_generic to play another sound. Its very irritating that i have to use all those ambients to make him talk.

Is there an entity that can play multiple lines after each other?

Mostly lurking
beecake wrote:
Hello. I have the monitor working with a looping Wheatley animation. I figured out how to make him say a line in a trigger_once with an ambient_generic. I could not get the logic_choreograpfed_scene to work. Then i had a second ambient_generic to play another sound. Its very irritating that i have to use all those ambients to make him talk.

Is there an entity that can play multiple lines after each other?

Yes, it's called logic_choreographed scene and a vcd scripting
http://www.youtube.com/watch?v=njTO3ZENBLU

Whoops double posted, sorry.

spongylover123 wrote:
beecake wrote:
Hello. I have the monitor working with a looping Wheatley animation. I figured out how to make him say a line in a trigger_once with an ambient_generic. I could not get the logic_choreograpfed_scene to work. Then i had a second ambient_generic to play another sound. Its very irritating that i have to use all those ambients to make him talk.

Is there an entity that can play multiple lines after each other?

Yes, it's called logic_choreographed scene and a vcd scripting
http://www.youtube.com/watch?v=njTO3ZENBLU

Thank you :)

Mostly lurking
spongylover123 wrote:
Whoops double posted, sorry.

Did i miss something or did you just double post to apologise for double posting? :lol:

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