Multiple lines from Wheatley
Quote from beecake on October 2, 2011, 9:44 amHello. I have the monitor working with a looping Wheatley animation. I figured out how to make him say a line in a trigger_once with an ambient_generic. I could not get the logic_choreograpfed_scene to work. Then i had a second ambient_generic to play another sound. Its very irritating that i have to use all those ambients to make him talk.
Is there an entity that can play multiple lines after each other?
Hello. I have the monitor working with a looping Wheatley animation. I figured out how to make him say a line in a trigger_once with an ambient_generic. I could not get the logic_choreograpfed_scene to work. Then i had a second ambient_generic to play another sound. Its very irritating that i have to use all those ambients to make him talk.
Is there an entity that can play multiple lines after each other?
Quote from spongylover123 on October 2, 2011, 11:24 ambeecake wrote:Hello. I have the monitor working with a looping Wheatley animation. I figured out how to make him say a line in a trigger_once with an ambient_generic. I could not get the logic_choreograpfed_scene to work. Then i had a second ambient_generic to play another sound. Its very irritating that i have to use all those ambients to make him talk.Is there an entity that can play multiple lines after each other?
Yes, it's called logic_choreographed scene and a vcd scripting
http://www.youtube.com/watch?v=njTO3ZENBLU
Is there an entity that can play multiple lines after each other?
Yes, it's called logic_choreographed scene and a vcd scripting
http://www.youtube.com/watch?v=njTO3ZENBLU
Quote from spongylover123 on October 2, 2011, 11:25 amWhoops double posted, sorry.
Whoops double posted, sorry.
Quote from beecake on October 2, 2011, 12:04 pmspongylover123 wrote:beecake wrote:Hello. I have the monitor working with a looping Wheatley animation. I figured out how to make him say a line in a trigger_once with an ambient_generic. I could not get the logic_choreograpfed_scene to work. Then i had a second ambient_generic to play another sound. Its very irritating that i have to use all those ambients to make him talk.Is there an entity that can play multiple lines after each other?
Yes, it's called logic_choreographed scene and a vcd scripting
http://www.youtube.com/watch?v=njTO3ZENBLUThank you
Is there an entity that can play multiple lines after each other?
Yes, it's called logic_choreographed scene and a vcd scripting
http://www.youtube.com/watch?v=njTO3ZENBLU
Thank you ![]()
Quote from Spam Nugget on October 3, 2011, 4:18 amspongylover123 wrote:Whoops double posted, sorry.Did i miss something or did you just double post to apologise for double posting?
Did i miss something or did you just double post to apologise for double posting? 

I think in terms of boolean variables. Generally, it makes things easier.
