Multiple Actors With Same Name
Quote from Ultiman9711 on October 14, 2013, 8:14 pmHi all! Right now I'm working on a map that requires both Sphere Wheatley and Evil Wheatley; however, voice lines go a bit wonky if both are named @sphere.
Now, is there a way to override the part of the .vcd that specifies that the actor must be @sphere? I want it to behave as if it was specified !target1.Any help would be awesome! Thanks!
Hi all! Right now I'm working on a map that requires both Sphere Wheatley and Evil Wheatley; however, voice lines go a bit wonky if both are named @sphere.
Now, is there a way to override the part of the .vcd that specifies that the actor must be @sphere? I want it to behave as if it was specified !target1.
Any help would be awesome! Thanks!
Quote from FelixGriffin on October 15, 2013, 8:18 amYes, but it's really hard and would make your map almost impossible to install. You'd need to edit the choreo files and have everyone rebuild their scenes.image.
Yes, but it's really hard and would make your map almost impossible to install. You'd need to edit the choreo files and have everyone rebuild their scenes.image.
Quote from User on October 15, 2013, 8:45 amHm, maybe you use then for the Evil Wheatley Animations and Ambient_generics, (If the evil wheatley is on a monitor)
Hm, maybe you use then for the Evil Wheatley Animations and Ambient_generics, (If the evil wheatley is on a monitor)
Quote from Ultiman9711 on October 15, 2013, 6:57 pmTheTobbell wrote:Hm, maybe you use then for the Evil Wheatley Animations and Ambient_generics, (If the evil wheatley is on a monitor)I suppose. It doesn't help that some of Wheatley's unused lines have a working .vcd, but the soundscript Game Sound it points to doesn't exist. So some lines HAVE to be ambient_generic . . .
I suppose. It doesn't help that some of Wheatley's unused lines have a working .vcd, but the soundscript Game Sound it points to doesn't exist. So some lines HAVE to be ambient_generic . . .
Quote from FelixGriffin on October 15, 2013, 8:42 pmUltiman9711 wrote:TheTobbell wrote:Hm, maybe you use then for the Evil Wheatley Animations and Ambient_generics, (If the evil wheatley is on a monitor)I suppose. It doesn't help that some of Wheatley's unused lines have a working .vcd, but the soundscript Game Sound it points to doesn't exist. So some lines HAVE to be ambient_generic . . .
It's far easier to write a soundscript entry if you have the name than to use an ambient_generic and sync up the animations.
I suppose. It doesn't help that some of Wheatley's unused lines have a working .vcd, but the soundscript Game Sound it points to doesn't exist. So some lines HAVE to be ambient_generic . . .
It's far easier to write a soundscript entry if you have the name than to use an ambient_generic and sync up the animations.

Quote from ChickenMobile on October 17, 2013, 8:33 pmWhy not just put the voice lines through the same actor? Unless there is some really good reason why you should not i.e talking at the same time.
Why not just put the voice lines through the same actor? Unless there is some really good reason why you should not i.e talking at the same time.
Quote from FelixGriffin on October 17, 2013, 9:48 pmI think he's saying that one of them is reskinned or something, and he wants them to have a sort-of conversation. But the scenes all refer to the same targetname.
I think he's saying that one of them is reskinned or something, and he wants them to have a sort-of conversation. But the scenes all refer to the same targetname.