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Moving Overlay?

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Hello again, I know this question has been discussed before, but somehow I didn?t get it... How do i fix it that the Brush stays on the (moving) Panel?
I re-created the Overlay/Brush but didn?t help, can someone explain me how i fix this?:

Image

Use a func_brush instead. overlays don't like moving ;)

I know ^^
But it is a func_brush, or do you mean the Signage must be a Brush? ^^

You can't place an overlay on a func_brush, it won't show in game.

I'd suggest you to make a texture mixing both the texture and the overlay ;) You could make a couple of them to alternate the indicator lights states (and make an animated texture, a .VTF file with both frames by importing both textures)... then use the env_toogletexture to change the textures the func_brush has.

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Ok, then i will do this as an alternate ^^

I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.

Falsi sumus crusto!
FelixGriffin wrote:
I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.

eyup

FelixGriffin wrote:
I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.

But if you make a func_brush, no matter its size, and you place an overlay on top side, the overlay won't show up in game, or what exactly do you mean? :)

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josepezdj wrote:
FelixGriffin wrote:
I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.

But if you make a func_brush, no matter its size, and you place an overlay on top side, the overlay won't show up in game, or what exactly do you mean? :)

if I am correct, LP and Felix mean that you place a func_brush for the panel surface, then wherever you want the overlay on it, place a 1 unit tall func_brush textured nodraw on all sides but the top, and the top will be textured like the overlay. Then you parent the "overlay" brush to the main brush.

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Oh, right, you mean to texture the top of the func_brush with the indicator_light texture, not to place an overlay on top :D that's a totally different thing! That should work too :thumbup:

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