Moving Overlay?
Quote from User on May 16, 2013, 1:08 pmHello again, I know this question has been discussed before, but somehow I didn?t get it... How do i fix it that the Brush stays on the (moving) Panel?
I re-created the Overlay/Brush but didn?t help, can someone explain me how i fix this?:
Hello again, I know this question has been discussed before, but somehow I didn?t get it... How do i fix it that the Brush stays on the (moving) Panel?
I re-created the Overlay/Brush but didn?t help, can someone explain me how i fix this?:
Quote from Lpfreaky90 on May 16, 2013, 1:30 pmUse a func_brush instead. overlays don't like moving
Use a func_brush instead. overlays don't like moving

Quote from josepezdj on May 16, 2013, 3:27 pmYou can't place an overlay on a func_brush, it won't show in game.
I'd suggest you to make a texture mixing both the texture and the overlay
You could make a couple of them to alternate the indicator lights states (and make an animated texture, a .VTF file with both frames by importing both textures)... then use the env_toogletexture to change the textures the func_brush has.
You can't place an overlay on a func_brush, it won't show in game.
I'd suggest you to make a texture mixing both the texture and the overlay You could make a couple of them to alternate the indicator lights states (and make an animated texture, a .VTF file with both frames by importing both textures)... then use the env_toogletexture to change the textures the func_brush has.
Quote from FelixGriffin on May 16, 2013, 4:44 pmI think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.
I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.
Quote from Lpfreaky90 on May 16, 2013, 8:54 pmFelixGriffin wrote:I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.eyup
eyup

Quote from josepezdj on May 17, 2013, 1:26 amFelixGriffin wrote:I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.But if you make a func_brush, no matter its size, and you place an overlay on top side, the overlay won't show up in game, or what exactly do you mean?
But if you make a func_brush, no matter its size, and you place an overlay on top side, the overlay won't show up in game, or what exactly do you mean?
Quote from CamBen on May 17, 2013, 1:37 amjosepezdj wrote:FelixGriffin wrote:I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.But if you make a func_brush, no matter its size, and you place an overlay on top side, the overlay won't show up in game, or what exactly do you mean?
if I am correct, LP and Felix mean that you place a func_brush for the panel surface, then wherever you want the overlay on it, place a 1 unit tall func_brush textured nodraw on all sides but the top, and the top will be textured like the overlay. Then you parent the "overlay" brush to the main brush.
But if you make a func_brush, no matter its size, and you place an overlay on top side, the overlay won't show up in game, or what exactly do you mean?
if I am correct, LP and Felix mean that you place a func_brush for the panel surface, then wherever you want the overlay on it, place a 1 unit tall func_brush textured nodraw on all sides but the top, and the top will be textured like the overlay. Then you parent the "overlay" brush to the main brush.
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Quote from josepezdj on May 17, 2013, 2:22 amOh, right, you mean to texture the top of the func_brush with the indicator_light texture, not to place an overlay on top
that's a totally different thing! That should work too
Oh, right, you mean to texture the top of the func_brush with the indicator_light texture, not to place an overlay on top that's a totally different thing! That should work too