Please or Register to create posts and topics.

Moving objects

I've sen this done before, but can't find a tutorial on it.

How do you move a wall or an object (e.g emacipation grill, discouragement grid, excursion funnel)?

Like in portal, that energy pellet launcher in test chamber 17 rotating

Parent everything you want to move to a func_door, func_door_rotating, func_rotating, func_tracktrain, etc. Basically, you parent everything that you want to move to the thing that actually does the moving.

Image
Now with 100% more inline comments!

Is there also a way to slow down the animation. Not delay it, like make it slower per frame

Change the speed on the entiry you have parented it to.

ie; func_door_rotating > Speed > 15

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Thanks for the help

Also, since you could not find any tutorials... try searching the entities WinstonSmith proposed in youtube... you'll find more then enough videotutorials :)

Also also, i would suggest using the func_door, func_door_rotating, etc. for simple brush movements and the func_tracktrain or func_tanktrain for advanced brush movements (following a path and such)

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.
KenJeKenny!? wrote:
Also, since you could not find any tutorials... try searching the entities WinstonSmith proposed in youtube... you'll find more then enough videotutorials :)

Also also, i would suggest using the func_door, func_door_rotating, etc. for simple brush movements and the func_tracktrain or func_tanktrain for advanced brush movements (following a path and such)

I'd stay away from func_tanktrain; I think its only difference from a tracktrain is it shoots at you. Which isn't really applicable or enjoyable and I'm not even sure if it still works in Portal 2.

Image
Now with 100% more inline comments!