Moving objects
Quote from spongylover123 on August 15, 2011, 3:04 pmI've sen this done before, but can't find a tutorial on it.
How do you move a wall or an object (e.g emacipation grill, discouragement grid, excursion funnel)?
Like in portal, that energy pellet launcher in test chamber 17 rotating
I've sen this done before, but can't find a tutorial on it.
How do you move a wall or an object (e.g emacipation grill, discouragement grid, excursion funnel)?
Like in portal, that energy pellet launcher in test chamber 17 rotating
Quote from WinstonSmith on August 15, 2011, 3:40 pmParent everything you want to move to a func_door, func_door_rotating, func_rotating, func_tracktrain, etc. Basically, you parent everything that you want to move to the thing that actually does the moving.
Parent everything you want to move to a func_door, func_door_rotating, func_rotating, func_tracktrain, etc. Basically, you parent everything that you want to move to the thing that actually does the moving.
Quote from spongylover123 on August 15, 2011, 4:01 pmIs there also a way to slow down the animation. Not delay it, like make it slower per frame
Is there also a way to slow down the animation. Not delay it, like make it slower per frame
Quote from iWork925 on August 15, 2011, 6:54 pmChange the speed on the entiry you have parented it to.
ie; func_door_rotating > Speed > 15
Change the speed on the entiry you have parented it to.
ie; func_door_rotating > Speed > 15

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from spongylover123 on August 15, 2011, 7:05 pmThanks for the help
Thanks for the help
Quote from KenJeKenny!? on August 16, 2011, 8:28 amAlso, since you could not find any tutorials... try searching the entities WinstonSmith proposed in youtube... you'll find more then enough videotutorials
Also also, i would suggest using the func_door, func_door_rotating, etc. for simple brush movements and the func_tracktrain or func_tanktrain for advanced brush movements (following a path and such)
Also, since you could not find any tutorials... try searching the entities WinstonSmith proposed in youtube... you'll find more then enough videotutorials ![]()
Also also, i would suggest using the func_door, func_door_rotating, etc. for simple brush movements and the func_tracktrain or func_tanktrain for advanced brush movements (following a path and such)
Quote from WinstonSmith on August 16, 2011, 3:24 pmKenJeKenny!? wrote:Also, since you could not find any tutorials... try searching the entities WinstonSmith proposed in youtube... you'll find more then enough videotutorials![]()
Also also, i would suggest using the func_door, func_door_rotating, etc. for simple brush movements and the func_tracktrain or func_tanktrain for advanced brush movements (following a path and such)
I'd stay away from func_tanktrain; I think its only difference from a tracktrain is it shoots at you. Which isn't really applicable or enjoyable and I'm not even sure if it still works in Portal 2.
Also also, i would suggest using the func_door, func_door_rotating, etc. for simple brush movements and the func_tracktrain or func_tanktrain for advanced brush movements (following a path and such)
I'd stay away from func_tanktrain; I think its only difference from a tracktrain is it shoots at you. Which isn't really applicable or enjoyable and I'm not even sure if it still works in Portal 2.

