Please or Register to create posts and topics.

Moving HL2 textures/models to Portal 2's SDK

Hi there,

Currently I'm working on a mod that will use portal 2's version of the source engine. Sadly unlike most other source games, portal 2 seems to be lacking all of the base textures from HL2. I need the HL2 textures/models to complete my mod. So my question is, "In what folder are these textures/models located on my Hard-drive?" I'm having a hard time finding them.

thanks a bunch ahead of time :D

have you got the normal source sdk and half life 2 as well?

My Maps:
[spoiler][SP] Alternate[/spoiler]

what does the Portal 2 AT have that source SDK doesnt that is so important?

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

mostly its just the portals I really want to mess around with. They are really useful for creating impossible spaces/disorienting areas. I want to be able to use that. And yes I do have the normal SDK. Ive been making maps for a while. I just never bothered to learn how to add/remove textures to the SDK.

dont you just place them in steamappscommonportal 2portal2materials ?

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Extract the textures/models you want from the Half-Life 2 GCFs stored in C:Program FilesSteamsteamapps. Drop them, maintaining the filestructure, in C:Program FilesSteamsteamappscommonportal 2portal2. Be warned, though, you can't really distribute resources from other games with maps. VALVe may not care but it's still a little touchy.

Image
Now with 100% more inline comments!

Also if people wanted to play a HL:2 map they would play a HL:2 map.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."