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moving fire.

I want the player to be able to carry a smoldering peice of wood to ignite some gas cannisters in order to break down a wall. But the env_fire refuses to move along with the prop_physics it is parented to.

Ideas?

Just when I think I understand the system, it changes on me.

use a particle system.

It does move, but the particles don't show. Use an env_entity_igniter. Look at the lemon cubes in the FGEMOD for an example.

Falsi sumus crusto!

okay i used the igniter and a self-triggering relay to keep it flaming. thanks

Just when I think I understand the system, it changes on me.