Moving a sound
Quote from Robdon on September 20, 2011, 2:09 pmHi,
I've got a few brushes that I parent to a func_movelinear so that I can move it.
I also had a ambient_generic to emit a sound from the same place, but the ambient_generic doesnt have a parent property so I cant parent it to the func_movelinear to make it move with the rest of the brushes.
So, how do you make a sound, that can move around?
Thanks,
Rob.
Hi,
I've got a few brushes that I parent to a func_movelinear so that I can move it.
I also had a ambient_generic to emit a sound from the same place, but the ambient_generic doesnt have a parent property so I cant parent it to the func_movelinear to make it move with the rest of the brushes.
So, how do you make a sound, that can move around?
Thanks,
Rob.
Quote from nychold on September 20, 2011, 2:13 pmThere's another property that says like source entity name. Sorry, not in front of Hammer at the moment, but that's what the developer wiki says it is. Anyway, just set that to whatever object is moving, and it should be fine.
There's another property that says like source entity name. Sorry, not in front of Hammer at the moment, but that's what the developer wiki says it is. Anyway, just set that to whatever object is moving, and it should be fine.
Quote from Darkylight on September 20, 2011, 10:28 pmthe same for soundscapes is using a target parented to the entity and the name of the target in the sound position from the soundscape
the same for soundscapes is using a target parented to the entity and the name of the target in the sound position from the soundscape ![]()

