Monster Cube Dropper?
Quote from MutatedTurret on September 18, 2011, 3:16 pmI'm trying to use the monster cube dropper, but I need it to deploy cubes that walk, these cubes are shivery cube state monsters though. I couldn't seen any difference between it and other monster cube droppers from decompiled maps, what gives?
I'm trying to use the monster cube dropper, but I need it to deploy cubes that walk, these cubes are shivery cube state monsters though. I couldn't seen any difference between it and other monster cube droppers from decompiled maps, what gives?
Quote from spongylover123 on September 18, 2011, 3:22 pmDid you use cube_dropper_a4?
Did you use cube_dropper_a4?
Quote from Vordwann on September 18, 2011, 3:36 pmIt could be something in the map properties also, but I highly doubt it.
It could be something in the map properties also, but I highly doubt it.
[spoiler][SP] Alternate[/spoiler]
Quote from Brainstatic on September 18, 2011, 3:41 pmOn the VDC page for prop_monster_box, one property is "start as box." The instance you're using probably has that value set to yes. Just copy the instance, rename it, and then edit the copy so that the value is set to no.
On the VDC page for prop_monster_box, one property is "start as box." The instance you're using probably has that value set to yes. Just copy the instance, rename it, and then edit the copy so that the value is set to no.
Quote from MutatedTurret on September 18, 2011, 4:41 pmAh thanks, I just hadn't scroll down far enough in the properties apparently.
Ah thanks, I just hadn't scroll down far enough in the properties apparently.
