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Monitor texture in wheatley_bigscreen instance is flipped?

Hello,

It appears that the monitor texture in the instance for Wheatley's monitor screen (instances/monitors/wheatley_bigscreen.vmf) is horizontally flipped (the monitor displays a mirror image of the view from a point_camera connected to it via an info_camera_link).

Does anyone know how to fix this without editing the instance? I've tried horizontally flipping the instance but this had no effect. Also, for what it's worth, I was able to make a regular func_monitor that displayed the non-flipped view from the same source camera without any issues.

Any suggestions would be appreciated!

I don't think it's possible without editing the instance.

Just go into the instance and if "world" is ticked in the bottom right hand corner, tick "face" or vice versa.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

Well, that fixed it, so I suppose I'll just use a modified version of the instance. Strange that a mistake of this nature would be present in one of the instances provided with the SDK, though. I wonder if the monitor texture is flipped in the actual game? Wheatley's pretty close to being symmetrical, so it might be hard to tell.