Please or Register to create posts and topics.

[Mod] Turcube - Release Date: ? (paused)

Page 1 of 2Next

Saving this thread for later, thanks for feedback. :)

"I sincerely hope you're not allergic to air. Our peanut dust ventilator broke in this wing, so the atmosphere is only 60 per cent peanut dust." -Alternate Cave

Hammer made I hope and assume, you should try to go for more dynamic lighting, and matching your metal textures... like not dark and light metal in the same room
looking forward to see if you can pull this off



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Thanks for the advice BenVlodgi! I've updated the video in the top thread :) I would like to point out though, these chambers are still Alpha, and I'm nowhere complete with them. And yes, these maps are made with Source SDK.

"I sincerely hope you're not allergic to air. Our peanut dust ventilator broke in this wing, so the atmosphere is only 60 per cent peanut dust." -Alternate Cave

Image
This mod sounds boring.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

I hope the difficulty of this trailer is representative for the entire mod. Else I would think it's too easy.

Also the first puzzle is about the most basic puzzle you can have in portal 2 and I sincerely hate it, unless you have a nice little twist to it.

Just my two cents; good luck withe the further development of the mod.

You might want to stick some props in the observation room, computers, desks and stuff, looks very bare.

I think that if you want it to really look different to portal 2, try playing with hexed cubes, maybe new textures, and have the puzzles get gradually harder as you go on. Also, you might want to experiment with changing up the elevator as well. New styles, good tests, and a story,even if small, really help the success of most mods. Also, I'd like to see any custom elements, just so that we know what to expect later on.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

The lighting looks bland in the chambers. No shadows and pure white light makes the chamber looks boring.

Good job technically making Blue Portals 2 except naming it Orange Portals! :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:

*Probably NOT the first map made by a 13 years old non-rich teenager (I dont mean me)

The lighting, naa doesnt looks good. Hmm but good luck with another/more maps ^^

EDIT: I mean not that youre totally badly :D Just put something in foreground of the light (That gives nice shadows) or use an env_projected_texture, ;)

Portal3game83 wrote:
Good job technically making Blue Portals 2 except naming it Orange Portals! :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:

Please dont spam with smilys.

Page 1 of 2Next