Moar NPC Questions
Quote from Katloverr on March 29, 2014, 2:50 pmI'm trying to make a battle of sorts with a personality core as part of a mod I'm developing; so far I have it moving, looking at the player, etc. I have yet to figure out how to make it AFFECTED by the bombs, though. The battle is designed to have three stages, but how would I make each stage engage and/or make the core fall off the rail/explode when 'defeated'?
I'm trying to make a battle of sorts with a personality core as part of a mod I'm developing; so far I have it moving, looking at the player, etc. I have yet to figure out how to make it AFFECTED by the bombs, though. The battle is designed to have three stages, but how would I make each stage engage and/or make the core fall off the rail/explode when 'defeated'?
Quote from CamBen on March 29, 2014, 5:16 pmadd a trigger around its body/head/whatever with a filter as a filter_activator_class that only allows prop_exploding_futbols. Then, if you want to count how many are needed, use a math_counter and have the trigger add 1 each time it is tripped. then you can use onhitmax on the counter to fire an output.
add a trigger around its body/head/whatever with a filter as a filter_activator_class that only allows prop_exploding_futbols. Then, if you want to count how many are needed, use a math_counter and have the trigger add 1 each time it is tripped. then you can use onhitmax on the counter to fire an output.
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Quote from Katloverr on March 29, 2014, 6:24 pmCamBen wrote:add a trigger around its body/head/whatever with a filter as a filter_activator_class that only allows prop_exploding_futbols. Then, if you want to count how many are needed, use a math_counter and have the trigger add 1 each time it is tripped. then you can use onhitmax on the counter to fire an output.Thank you
I'm going to try this right now
Thank you I'm going to try this right now
Quote from FelixGriffin on March 30, 2014, 3:33 pmAn unkillable npc_bullseye can be used as a damage sensor, if you want to accept damage from other sources (such as turrets or rockets).
An unkillable npc_bullseye can be used as a damage sensor, if you want to accept damage from other sources (such as turrets or rockets).