Please or Register to create posts and topics.

Math_counter and logic_case

Hey all,

I'm working on a map that is really killing me (maybe it's just too hard for me at the moment, but I like challenges).

So, I have laser_catcher_A:
OnPowered, math_counter_A add, 1
Onpowered, math_counter A, fireuser1
OnUnpowered, math_counter_A substract, 1
OnUnpowered, math_counter A, fireuser2

I also have a laser catcher_A_2, which does the same.

What I did to math_counter was
OnUser1, logic_case_A, InValue, Outvalue.
OnUser2, logic_case_A, Invalue, Outvalue.

What I hoped to do is set the InValue for the test to the outvalue from the math_counter, but that doesn't work and I have no other ideas :(

Anyone else? :D :notworthy:

I just finished part of my map using math_counter and laser_relays.
I used part of this tutorial: http://developer.valvesoftware.com/wiki ... r_one_door

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Hey MasterLagger,

Thanks for your reply, but that's not what I was looking for, since I really need 8! different options, and to make it even worse, the objects I am making are also able to interact with each other.

I found my own solution now: http://www.l2design.info/entity-tutoria ... e-tutorial :D So, that's fixed... now let's continue testing! (erm... mapping) ;)

~Lp

If you are making an epic 8 relay laser challenge, just to let you know, they are epic boring to play...

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."