Mapping Ping/Portal sensitive walls. Need help
Quote from Nobodie on August 10, 2012, 4:56 pmHello, I am making a cooperative map, my first submission in fact, and I would like some advice.
How do I set up a trigger that reacts to portals and Ping-Tools?
I need some help figuring this one out[spoiler]At the very end you shoot a portal and a spike plate will come out and try to kill you. and fail.[/spoiler]
And I want to make this event sudden by isolating the character, and having them do one of the few actions they will be capable of, Portaling. Please help.
Hello, I am making a cooperative map, my first submission in fact, and I would like some advice.
How do I set up a trigger that reacts to portals and Ping-Tools?
I need some help figuring this one out
And I want to make this event sudden by isolating the character, and having them do one of the few actions they will be capable of, Portaling. Please help.
Quote from Skotty on August 10, 2012, 5:16 pmhttps://developer.valvesoftware.com/wik ... g_detector
Put a trigger with that on the wall.
https://developer.valvesoftware.com/wik ... g_detector
Put a trigger with that on the wall.
Quote from Nobodie on August 10, 2012, 5:20 pmthanks, not quite the effect I was looking for, But this will definitely give me the effect. I just need to add some custom textures to explain the function in text. But I still wish I knew portal triggers
thanks, not quite the effect I was looking for, But this will definitely give me the effect. I just need to add some custom textures to explain the function in text. But I still wish I knew portal triggers
Quote from BEARD! on August 10, 2012, 6:06 pmWell if you want to detect portals func_portal_detector is your entity of choice.
https://developer.valvesoftware.com/wik ... l_detector
Well if you want to detect portals func_portal_detector is your entity of choice.
https://developer.valvesoftware.com/wik ... l_detector
Co-operative: Lightspeed Upstairs Downstairs